/* Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file edgeflag.c * * Test for glEdgeFlagPointerv() API working with a GLSL program enabled. * * The i965 driver had a bug where edge flags didn't work under GLSL. * We also use both gl_Vertex and a user attribute so that edge flags * sit in the middle of the list of vertex attributes and results * in Mesa. */ #include "piglit-util-gl.h" #include "minmax-test.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static GLuint color_index; enum piglit_result piglit_display(void) { bool pass = true; float green[] = {0, 1, 0, 0}; float clear[] = {0.5, 0.5, 0.5, 0.5}; struct { GLfloat x, y; GLfloat r, g, b, a; GLboolean edgeflag; } verts[] = { { 1.5, 1.5, 0.0, 1.0, 0.0, 0.0, GL_TRUE }, { 5.5, 1.5, 0.0, 1.0, 0.0, 0.0, GL_FALSE }, { 5.5, 5.5, 0.0, 1.0, 0.0, 0.0, GL_TRUE }, { 1.5, 5.5, 0.0, 1.0, 0.0, 0.0, GL_FALSE }, }; piglit_ortho_projection(piglit_width, piglit_height, false); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); glColor4f(0, 1, 0, 0); glVertexPointer(2, GL_FLOAT, sizeof(verts[0]), &verts[0].x); glVertexAttribPointer(color_index, 4, GL_FLOAT, GL_FALSE, sizeof(verts[0]), &verts[0].r); glEdgeFlagPointer(sizeof(verts[0]), &verts[0].edgeflag); glEnableClientState(GL_VERTEX_ARRAY); glEnableVertexAttribArray(color_index); glEnableClientState(GL_EDGE_FLAG_ARRAY); glDrawArrays(GL_POLYGON, 0, 4); pass = piglit_probe_pixel_rgba(3, 1, green) && pass; pass = piglit_probe_pixel_rgba(3, 5, green) && pass; pass = piglit_probe_pixel_rgba(1, 3, clear) && pass; pass = piglit_probe_pixel_rgba(5, 3, clear) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } const char *vs_source = "attribute vec4 in_color;\n" "varying vec4 color;\n" "\n" "void main()\n" "{\n" " gl_Position = ftransform();\n" " color = in_color;\n" "}\n"; const char *fs_source = "varying vec4 color;\n" "\n" "void main()\n" "{\n" " gl_FragColor = color;\n" "}\n"; void piglit_init(int argc, char **argv) { GLuint prog; prog = piglit_build_simple_program(vs_source, fs_source); glUseProgram(prog); color_index = glGetAttribLocation(prog, "in_color"); }