/* * Copyright 2015 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * Test drawing large points with a fragment shader. * Brian Paul * July 2015 */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 20; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *vertShaderText = "#version 120 \n" "uniform vec4 color_bias; \n" "varying vec4 color_bias_varying; \n" " \n" "void main() \n" "{ \n" " gl_Position = ftransform(); \n" " color_bias_varying = color_bias; \n" " gl_FrontColor = gl_Color; \n" "} \n"; static const char *fragShaderText = "varying vec4 color_bias_varying; \n" "uniform vec4 color_scale; \n" "varying vec4 color;\n" "void main()\n" "{ \n" " gl_FragColor = gl_Color * color_scale + color_bias_varying; \n" "} \n"; static int color_scale_uniform, color_bias_uniform; enum piglit_result piglit_display(void) { const float colors[4][4] = { { 0.5, 0, 1, 1 }, { 0, .5, 1, 1 }, { 0.0, 0, 0.5, 0.5 }, { 0.25, 0, 0.25, 0.25 } }; const float scale[4] = { 2.0, 3.0, 0.0, 0.0 }; const float bias[4] = { 0, 0, 0.5, 0.5 }; float expected[4][4]; bool pass = true; GLfloat size, probeSize; int i; /* compute expected colors */ for (i = 0; i < 4; i++) { expected[i][0] = MIN2(1.0, colors[i][0] * scale[0] + bias[0]); expected[i][1] = MIN2(1.0, colors[i][1] * scale[1] + bias[1]); expected[i][2] = MIN2(1.0, colors[i][2] * scale[2] + bias[2]); expected[i][3] = MIN2(1.0, colors[i][3] * scale[3] + bias[3]); } glGetFloatv(GL_POINT_SIZE_MAX, &size); if (size < 3.0) { /* legal, but unusual */ printf("Max point size is %g pixel(s)\n", size); fflush(stdout); return PIGLIT_SKIP; } size = MIN2(30, size); probeSize = size - 2; /* to accomodate small rasterization errors */ glUniform4fv(color_scale_uniform, 1, scale); glUniform4fv(color_bias_uniform, 1, bias); glPointSize(size); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, piglit_width, 0, piglit_height, -1, 1); glClear(GL_COLOR_BUFFER_BIT); /* draw row of four lage points, each with different color */ glBegin(GL_POINTS); for (i = 0; i < 4; i++) { float x = size / 2 + i * size; float y = size / 2; glColor4fv(colors[i]); glVertex2f(x, y); } glEnd(); /* check results */ for (i = 0; i < 4; i++) { int x = i * size + 1; int y = 1; if (!piglit_probe_rect_rgba(x, y, probeSize, probeSize, expected[i])) pass = false; } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLuint prog; piglit_require_gl_version(20); prog = piglit_build_simple_program(vertShaderText, fragShaderText); if (!prog) { printf("Failed to compile/link program\n"); piglit_report_result(PIGLIT_FAIL); } glUseProgram(prog); color_bias_uniform = glGetUniformLocation(prog, "color_bias"); color_scale_uniform = glGetUniformLocation(prog, "color_scale"); }