/* * Copyright 2018 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Test vertex shader with gl_FrontMaterial and per-vertex materials. * * When using a VS, per-vertex materials are not used. Instead, the global * material coefficients are the ones accessed via the gl_Front/BackMaterial * built-in uniforms. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 20; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END /* VS: color = front ambient + front diffuse + two generic attributes */ static const char *vs = "attribute vec4 generic1, generic2; \n" "void main()\n" "{\n" " gl_FrontColor = gl_FrontMaterial.ambient + \n" " gl_FrontMaterial.diffuse + \n" " generic1 + generic2; \n" " gl_Position = ftransform(); \n" "}\n"; static const char *fs = "uniform bool draw_secondary;\n" "void main()\n" "{\n" " gl_FragColor = gl_Color;\n" "}\n"; static int generic1_attr, generic2_attr; static bool test(bool use_dlist) { static const float red[] = {1.0, 0.0, 0.0, 1.0}; static const float green[] = {0.0, 1.0, 0.0, 1.0}; static const float ambient[] = {0.0, 0.3, 0.5, 1.0}; static const float diffuse[] = {0.0, 0.2, 0.3, 1.0}; static const float generic1[] = { 0.2, 0.3, -0.4, 0.0}; static const float generic2[] = {-0.2, 0.2, -0.4, 0.0}; static const float pos[4][2] = { { -1, -1 }, { 1, -1 }, { 1, 1 }, { -1, 1 } }; GLuint list = 0; bool pass = true; glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); if (use_dlist) { list = glGenLists(1); glNewList(1, GL_COMPILE); } /* These are the values picked up by gl_FrontMaterial.ambient, diffuse */ glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); glBegin(GL_TRIANGLE_FAN); for (int i = 0; i < 4; i++) { /* These material values should be ignored */ glMaterialfv(GL_FRONT, GL_AMBIENT, red); glMaterialfv(GL_FRONT, GL_DIFFUSE, red); glVertexAttrib4fv(generic1_attr, generic1); glVertexAttrib4fv(generic2_attr, generic2); glVertex2fv(pos[i]); } glEnd(); if (use_dlist) { glEndList(); glCallList(list); glDeleteLists(list, 1); } pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green); piglit_present_results(); if (!pass) { printf("Fail while testing %s\n", use_dlist ? "display list" : "immediate mode"); } return pass; } enum piglit_result piglit_display(void) { bool pass = test(false); pass = test(true) && pass; return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLint prog = piglit_build_simple_program(vs, fs); glUseProgram(prog); generic1_attr = glGetAttribLocation(prog, "generic1"); generic2_attr = glGetAttribLocation(prog, "generic2"); }