/* * Copyright (c) 2017 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and/or associated documentation files (the * "Materials"), to deal in the Materials without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Materials, and to * permit persons to whom the Materials are furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Materials. * * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. * */ /** * Test glVertexAttrib(index=0). * Brian Paul * 22 Aug 2017 */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 20; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *vs = "attribute vec4 color_in; \n" "varying vec4 color; \n" "void main() { \n" " gl_Position = gl_Vertex; \n" " color = color_in; \n" "}\n"; static const char *fs = "varying vec4 color; \n" "void main() \n" "{ \n" " gl_FragColor = color;\n" "} \n"; static GLint prog; enum piglit_result piglit_display(void) { static const float color[4][4] = { {1, 0, 0, 1}, {0, 1, 0, 1}, {0, 0, 1, 1}, {1, 1, 1, 1}, }; static const float verts[4][2] = { {-1, -1}, { 1, -1}, { 1, 1}, {-1, 1}, }; GLint i, color_in; bool pass = true; glViewport(0, 0, piglit_width, piglit_height); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(prog); color_in = glGetAttribLocation(prog, "color_in"); printf("color_in at locagion %d\n", color_in); /* draw quad */ glBegin(GL_TRIANGLE_FAN); for (i = 0; i < 4; i++) { /* update generic attribute */ glVertexAttrib4fv(color_in, color[i]); /* emit vertes */ glVertexAttrib2fv(0, verts[i]); } glEnd(); /* probe four corners */ pass &= piglit_probe_pixel_rgba(0, 0, color[0]); pass &= piglit_probe_pixel_rgba(piglit_width - 1, 0, color[1]); pass &= piglit_probe_pixel_rgba(piglit_width - 1, piglit_height - 1, color[2]); pass &= piglit_probe_pixel_rgba(0, piglit_height -1, color[3]); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_gl_version(20); prog = piglit_build_simple_program(vs, fs); if (!prog) { printf("Failed to compile/link program\n"); piglit_report_result(PIGLIT_FAIL); } }