/* * Copyright (c) 2012 The Khronos Group Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and/or associated documentation files (the * "Materials"), to deal in the Materials without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Materials, and to * permit persons to whom the Materials are furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Materials. * * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. * * Adapted for Piglit and OpenGL by: * Ilia Mirkin */ /** * Test glVertexAttribNfv changes and redraws without changing any other state */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 20; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *vs1 = "attribute vec2 vertex; \n" "attribute vec4 attr; \n" "varying vec4 color; \n" "void main() { \n" " gl_Position = vec4(vertex, 0, 1); \n" " color = attr; \n" "}\n"; /* same as above, but with vertex/attr declared in opposite order */ static const char *vs2 = "attribute vec4 attr; \n" "attribute vec2 vertex; \n" "varying vec4 color; \n" "void main() { \n" " gl_Position = vec4(vertex, 0, 1); \n" " color = attr; \n" "}\n"; static const char *fs = "varying vec4 color; \n" "void main() { gl_FragColor = color; } \n"; static GLint prog1, prog2; static bool test(GLuint prog) { static const float color[4][4] = { {1, 0, 0, 1}, {0, 1, 0, 1}, {0, 0, 1, 1}, {1, 1, 1, 1}, }; static const float verts[4][2] = { {-1, -1}, { 1, -1}, {-1, 1}, { 1, 1}, }; GLuint buf; GLint vertex, attr; bool pass = true; glUseProgram(prog); attr = glGetAttribLocation(prog, "attr"); vertex = glGetAttribLocation(prog, "vertex"); printf("Testing 'vertex' at %d, 'attr' at %d\n", vertex, attr); glGenBuffers(1, &buf); glBindBuffer(GL_ARRAY_BUFFER, buf); glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW); glVertexAttribPointer(vertex, 2, GL_FLOAT, GL_FALSE, 0, 0); glEnableVertexAttribArray(vertex); glViewport(0, 0, piglit_width, piglit_height); glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); glVertexAttrib1fv(attr, color[0]); glViewport(0, 0, piglit_width/2, piglit_height/2); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glVertexAttrib2fv(attr, color[1]); glViewport(0, piglit_height/2, piglit_width/2, piglit_height/2); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glVertexAttrib3fv(attr, color[2]); glViewport(piglit_width/2, 0, piglit_width/2, piglit_height/2); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glVertexAttrib4fv(attr, color[3]); glViewport(piglit_width/2, piglit_height/2, piglit_width/2, piglit_height/2); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); pass &= piglit_probe_rect_rgba(0, 0, piglit_width / 2, piglit_height / 2, color[0]); pass &= piglit_probe_rect_rgba(0, piglit_height / 2, piglit_width / 2, piglit_height / 2, color[1]); pass &= piglit_probe_rect_rgba(piglit_width / 2, 0, piglit_width / 2, piglit_height / 2, color[2]); pass &= piglit_probe_rect_rgba(piglit_width / 2, piglit_height / 2, piglit_width / 2, piglit_height / 2, color[3]); piglit_present_results(); glDisableVertexAttribArray(vertex); glDeleteBuffers(1, &buf); return pass; } enum piglit_result piglit_display(void) { bool pass = test(prog1); pass &= test(prog2); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_gl_version(20); prog1 = piglit_build_simple_program(vs1, fs); if (!prog1) { printf("Failed to compile/link program\n"); piglit_report_result(PIGLIT_FAIL); } prog2 = piglit_build_simple_program(vs2, fs); if (!prog2) { printf("Failed to compile/link program\n"); piglit_report_result(PIGLIT_FAIL); } }