/* * Copyright 2016 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * Test glVertexAttribPointer with size 3 and various combinations of types and * normalized/unnormalized, sourcing from a tightly-sized VBO. This exercises * a bounds checking boundary case. * * This failed with radeonsi on VI. * * Based on vertexattribpointer.c */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 20; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *vertShaderText = "uniform vec4 expected; \n" "uniform float tolerance; \n" "attribute vec4 attr; \n" "varying vec4 color; \n" " \n" "void main() \n" "{ \n" " gl_Position = gl_Vertex; \n" " vec4 diff = abs(expected - attr); \n" " if (any(greaterThan(diff, vec4(tolerance)))) \n" " color = vec4(1, attr.xyz); // bad! \n" " else \n" " color = vec4(0, 1, 0, 0); // good! \n" "} \n"; static const char *fragShaderText = "varying vec4 color;\n" "void main()\n" "{ \n" " gl_FragColor = color; \n" "} \n"; static const GLfloat float3_data[] = { -0.5, 0.0, 0.75 }; static const GLubyte ubyte3_data[] = { 100, 0, 200 }; static const GLbyte byte3_data[] = { 50, 0, -25 }; static const GLushort ushort3_data[] = { 16000, 0, 32000 }; static const GLshort short3_data[] = { 2000, 0, -4000 }; static const GLuint uint3_data[] = { 10000000, 0, 20000000 }; static const GLint int3_data[] = { 10000000, 0, -20000000 }; static GLuint Prog; static GLint ToleranceUniform, ExpectedUniform, AttrAttrib; /* * Test glVertexAttribArray(type, normalized) */ static bool test_array(GLenum type, GLboolean normalized) { static const GLfloat verts[4][2] = { { -1.0, -1.0 }, { 1.0, -1.0 }, { 1.0, 1.0 }, { -1.0, 1.0 } }; static const GLfloat green[4] = { 0.0, 1.0, 0.0, 0.0 }; float maxVal; int typeSize; const void *data; float expected[4]; int i, p; float tolerance; GLuint vbo; switch (type) { case GL_BYTE: maxVal = 127.0; typeSize = sizeof(GLbyte); data = byte3_data; for (i = 0; i < 3; i++) expected[i] = (float) byte3_data[i]; break; case GL_UNSIGNED_BYTE: maxVal = 255.0; typeSize = sizeof(GLubyte); data = ubyte3_data; for (i = 0; i < 3; i++) expected[i] = (float) ubyte3_data[i]; break; case GL_SHORT: maxVal = 32767.0; typeSize = sizeof(GLshort); data = short3_data; for (i = 0; i < 3; i++) expected[i] = (float) short3_data[i]; break; case GL_UNSIGNED_SHORT: maxVal = 65535.0; typeSize = sizeof(GLushort); data = ushort3_data; for (i = 0; i < 3; i++) expected[i] = (float) ushort3_data[i]; break; case GL_INT: maxVal = (float) 0x7fffffff; typeSize = sizeof(GLint); data = int3_data; for (i = 0; i < 3; i++) expected[i] = (float) int3_data[i]; break; case GL_UNSIGNED_INT: maxVal = (float) 0xffffffff; typeSize = sizeof(GLuint); data = uint3_data; for (i = 0; i < 3; i++) expected[i] = (float) uint3_data[i]; break; case GL_FLOAT: maxVal = 1.0; typeSize = sizeof(GLfloat); data = float3_data; for (i = 0; i < 3; i++) expected[i] = (float) float3_data[i]; break; default: abort(); } if (normalized) { for (i = 0; i < 3; i++) { expected[i] /= maxVal; } } expected[3] = 1.0; glEnableVertexAttribArray(0); glEnableVertexAttribArray(AttrAttrib); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts); /* Setup the attribute buffer by making four copies of the * test's array data (for the four vertices). * * Use 4 * element_size as the stride; this increases the chances of * staying on the fast path. */ { char buf[4 * 4 * sizeof(float)]; unsigned vec_size = 3 * typeSize; unsigned stride = 4 * typeSize; unsigned buffer_size = 3 * stride + vec_size; assert(buffer_size < sizeof(buf)); memset(buf, 0, sizeof(buf)); for (unsigned i = 0; i < 4; i++) memcpy(buf + i * stride, data, vec_size); glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, buffer_size, buf, GL_STATIC_DRAW); glVertexAttribPointer(AttrAttrib, 3, type, normalized, stride, NULL); } glViewport(0, 0, piglit_width, piglit_height); glClearColor(1,0,0,0); glClear(GL_COLOR_BUFFER_BIT); if (type == GL_FLOAT || type == GL_DOUBLE || type == GL_INT || type == GL_UNSIGNED_INT) tolerance = 1.0 / 0xffffff; /* 1 / (2^24-1) */ else tolerance = 1.0 / maxVal; glUniform1f(ToleranceUniform, tolerance); glUniform4fv(ExpectedUniform, 1, expected); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableVertexAttribArray(0); glDisableVertexAttribArray(AttrAttrib); glBindBuffer(GL_ARRAY_BUFFER, 0); glDeleteBuffers(1, &vbo); p = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green); if (!p) { printf("Test %s %s failed\n", piglit_get_gl_enum_name(type), (normalized ? "Normalized" : "Unnormalized")); fflush(stdout); } piglit_present_results(); return p; } enum piglit_result piglit_display(void) { static const GLenum types[] = { GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, }; bool pass = true; int t, normalized; for (t = 0; t < ARRAY_SIZE(types); t++) { for (normalized = 0; normalized < (types[t] == GL_FLOAT ? 1 : 2); normalized++) { pass = test_array(types[t], normalized) && pass; } } return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_gl_version(20); Prog = piglit_build_simple_program(vertShaderText, fragShaderText); if (!Prog) { printf("Failed to compile/link program\n"); piglit_report_result(PIGLIT_FAIL); } glUseProgram(Prog); ExpectedUniform = glGetUniformLocation(Prog, "expected"); ToleranceUniform = glGetUniformLocation(Prog, "tolerance"); AttrAttrib = glGetAttribLocation(Prog, "attr"); }