include_directories( ${GLEXT_INCLUDE_DIR} ${OPENGL_INCLUDE_PATH} ) link_libraries ( piglitutil_${piglit_target_api} ${OPENGL_gl_LIBRARY} ) piglit_add_executable (gl-3.0-bound-resource-limits bound-resource-limits.c) piglit_add_executable (gl-3.0-dlist-uint-uniforms dlist-uint-uniforms.c) piglit_add_executable (gl-3.0-multidrawarrays-vertexid multidrawarrays-vertexid.c) piglit_add_executable (gl-3.0-minmax minmax.c) piglit_add_executable (gl-3.0-render-integer render-integer.c) piglit_add_executable (gl-3.0-required-sized-texture-formats required-sized-texture-formats.c) piglit_add_executable (gl-3.0-required-renderbuffer-attachment-formats required-renderbuffer-attachment-formats.c) piglit_add_executable (gl-3.0-required-texture-attachment-formats required-texture-attachment-formats.c) piglit_add_executable (gl-3.0-texparameteri texparameteri.c) piglit_add_executable (gl-3.0-texture-integer texture-integer.c) piglit_add_executable (gl-3.0-vertexattribipointer vertexattribipointer.c) # vim: ft=cmake: