/* Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file clearbuffer-common.c * Common code and data for the basic glClearBuffer tests */ #include "piglit-util-gl.h" const float default_color[4] = { 0.2, 0.4, 0.6, 1.0 }; const float default_depth = 0.2; const int default_stencil = 0x7a; PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END GLuint generate_simple_fbo(bool color, bool stencil, bool depth, bool packed) { GLuint fb; GLuint rb[3]; GLenum status; glGenFramebuffers(1, &fb); glBindFramebuffer(GL_FRAMEBUFFER, fb); glGenRenderbuffers(3, rb); if (color) { glBindRenderbuffer(GL_RENDERBUFFER, rb[0]); glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, piglit_width, piglit_height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rb[0]); } else { /* If GL_ARB_ES2_compatibility is not supported, the GL * expects the draw buffer and read buffer be disabled if * there is no color buffer (to read or draw). */ glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); } if (stencil) { const GLenum format = (packed) ? GL_DEPTH24_STENCIL8 : GL_STENCIL_INDEX8; const GLenum attachment = (packed) ? GL_DEPTH_STENCIL_ATTACHMENT : GL_STENCIL_ATTACHMENT; glBindRenderbuffer(GL_RENDERBUFFER, rb[1]); glRenderbufferStorage(GL_RENDERBUFFER, format, piglit_width, piglit_height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, rb[1]); } if (!packed && depth) { glBindRenderbuffer(GL_RENDERBUFFER, rb[2]); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, piglit_width, piglit_height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb[2]); } if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); /* All of the possible combinations that we can generate are required * to be supported by all OpenGL 3.0 implementations, with one * exception. As far as I can tell, implementations are not required * to support separate depth and stencil. That one option is handled * specially. */ status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE && !(status == GL_FRAMEBUFFER_UNSUPPORTED && stencil && !packed)) { fprintf(stderr, "Framebuffer %s color, %s stencil (%s) was not " "complete: 0x%04x\n", color ? "with" : "without", stencil ? "with" : "without", packed ? "packed" : "separate", status); piglit_report_result(PIGLIT_FAIL); } if (status == GL_FRAMEBUFFER_UNSUPPORTED) { glDeleteRenderbuffers(3, rb); glDeleteFramebuffers(1, &fb); return 0; } glClearColor(default_color[0], default_color[1], default_color[2], default_color[3]); glClearDepth(default_depth); glClearStencil(default_stencil); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glFinish(); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); return fb; } bool simple_probe(bool color, const float *color_value, bool stencil, int stencil_value, bool depth, float depth_value) { bool pass = true; if (color) { if (!piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, color_value)) { fprintf(stderr, "Bad color value.\n"); pass = false; } } if (stencil) { if (!piglit_probe_rect_stencil(0, 0, piglit_width, piglit_height, stencil_value)) { fprintf(stderr, "Bad stencil value.\n"); pass = false; } } if (depth) { if (!piglit_probe_rect_depth(0, 0, piglit_width, piglit_height, depth_value)) { fprintf(stderr, "Bad depth value.\n"); pass = false; } } pass = piglit_check_gl_error(GL_NO_ERROR) && pass; return pass; } /* Read pixel color values from float, integer or unsigned integer color * buffer types */ bool probe_rect_color(int x, int y, int w, int h, GLenum type, const GLvoid *refcolor) { if (type == GL_FLOAT) return piglit_probe_rect_rgba(x, y, w, h, (const float*)refcolor); else if (type == GL_UNSIGNED_INT) return piglit_probe_rect_rgba_uint(x, y, w, h, (const unsigned int*) refcolor); else if (type == GL_INT) return piglit_probe_rect_rgba_int(x, y, w, h, (const int*)refcolor); else assert(type == GL_INT || type == GL_UNSIGNED_INT || type == GL_FLOAT); return true; } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; }