/* Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file clearbuffer-depth.c * Verify clearing depth buffers with glClearBufferfv * * This test works by generating several framebuffer objects and attempting to * clear the depth buffer of those FBOs by calling \c glClearBufferfv. * * - An FBO with only a color attachment. This should not generate an * error, but the color data should not be modified. * * - An FBO with only a depth attachment. * * - An FBO with a depth attachment and a color attachment. The color * data should not be modified. * * - An FBO with a depth attachment and a stencil attachment. The stencil * data should not be modified. * * - An FBO with a packed depth/stencil attachment. The stencil data * should not be modified. * * In each case, \c glClearBufferfv is called twice. Each call uses a * different clear value. This ensures that the test doesn't erroneously pass * because the depth buffer was already filled with the clear color. * * \author Ian Romanick */ #include "piglit-util-gl.h" #include "clearbuffer-common.h" void piglit_init(int argc, char **argv) { static const struct { bool color; bool stencil; bool depth; bool packed; } test_vectors[] = { { true, false, false, false }, { false, false, true, false }, { true, false, true, false }, { false, true, true, false }, { true, true, true, false }, { false, true, true, true }, { true, true, true, true }, }; static const float first[4] = { 0.5, 1.0, 1.0, 1.0 }; static const float second[4] = { 0.8, 0.0, 0.0, 0.0 }; unsigned i; bool pass = true; piglit_require_gl_version(30); for (i = 0; i < ARRAY_SIZE(test_vectors); i++) { GLenum err; GLuint fb = generate_simple_fbo(test_vectors[i].color, test_vectors[i].stencil, test_vectors[i].depth, test_vectors[i].packed); if (fb == 0) { if (!piglit_automatic) { printf("Skipping framebuffer %s color, " "%s depth, and " "%s stencil (%s).\n", test_vectors[i].color ? "with" : "without", test_vectors[i].depth ? "with" : "without", test_vectors[i].stencil ? "with" : "without", test_vectors[i].packed ? "packed" : "separate"); } continue; } if (!piglit_automatic) { printf("Trying framebuffer %s color, " "%s depth and " "%s stencil (%s)...\n", test_vectors[i].color ? "with" : "without", test_vectors[i].depth ? "with" : "without", test_vectors[i].stencil ? "with" : "without", test_vectors[i].packed ? "packed" : "separate"); } /* The GL spec says nothing about generating an error for * clearing a buffer that does not exist. Certainly glClear * does not. */ glClearBufferfv(GL_DEPTH, 0, first); err = glGetError(); if (err != GL_NO_ERROR) { fprintf(stderr, "First call to glClearBufferfv erroneously " "generated a GL error (%s, 0x%04x)\n", piglit_get_gl_error_name(err), err); pass = false; } pass = simple_probe(test_vectors[i].color, default_color, test_vectors[i].stencil, default_stencil, test_vectors[i].depth, first[0]) && pass; glClearBufferfv(GL_DEPTH, 0, second); err = glGetError(); if (err != GL_NO_ERROR) { fprintf(stderr, "Second call to glClearBufferfv erroneously " "generated a GL error (%s, 0x%04x)\n", piglit_get_gl_error_name(err), err); pass = false; } pass = simple_probe(test_vectors[i].color, default_color, test_vectors[i].stencil, default_stencil, test_vectors[i].depth, second[0]) && pass; glDeleteFramebuffers(1, &fb); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }