/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file clearbuffer-invalid-drawbuffer.c * Probe various invalid drawbuffer settings for glClearBuffer * * \author Ian Romanick */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_HAS_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { static const float zero_f[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; static const int zero_i[4] = { 0, 0, 0, 0 }; GLint max_draw_buffers; unsigned i; piglit_require_gl_version(30); glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers); /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says: * * "ClearBuffer generates an INVALID VALUE error if buffer is * COLOR and drawbuffer is less than zero, or greater than the * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH, * STENCIL, or DEPTH STENCIL and drawbuffer is not zero." */ if (!piglit_automatic) printf("Trying invalid drawbuffer with GL_DEPTH...\n"); glClearBufferfv(GL_DEPTH, 1, zero_f); if (!piglit_check_gl_error(GL_INVALID_VALUE)) piglit_report_result(PIGLIT_FAIL); glClearBufferfv(GL_DEPTH, -1, zero_f); if (!piglit_check_gl_error(GL_INVALID_VALUE)) piglit_report_result(PIGLIT_FAIL); if (!piglit_automatic) printf("Trying invalid drawbuffer with GL_STENCIL...\n"); glClearBufferiv(GL_STENCIL, 1, zero_i); if (!piglit_check_gl_error(GL_INVALID_VALUE)) piglit_report_result(PIGLIT_FAIL); glClearBufferiv(GL_STENCIL, -1, zero_i); if (!piglit_check_gl_error(GL_INVALID_VALUE)) piglit_report_result(PIGLIT_FAIL); /* Page 263 (page 279 of the PDF) of the OpenGL 3.0 spec says: * * "The command * * void ClearBufferfi( enum buffer, int drawbuffer, * float depth, int stencil ); * * clears both depth and stencil buffers of the currently bound * draw framebuffer. buffer must be DEPTH STENCIL and drawbuffer * must be zero." */ if (!piglit_automatic) printf("Trying invalid drawbuffer with GL_DEPTH_STENCIL...\n"); glClearBufferfi(GL_DEPTH_STENCIL, 1, 0.0f, 0); if (!piglit_check_gl_error(GL_INVALID_VALUE)) piglit_report_result(PIGLIT_FAIL); glClearBufferfi(GL_DEPTH_STENCIL, -1, 0.0f, 0); if (!piglit_check_gl_error(GL_INVALID_VALUE)) piglit_report_result(PIGLIT_FAIL); if (!piglit_automatic) printf("Trying invalid drawbuffer with GL_COLOR...\n"); glClearBufferfv(GL_COLOR, -1, zero_f); if (!piglit_check_gl_error(GL_INVALID_VALUE)) piglit_report_result(PIGLIT_FAIL); glClearBufferfv(GL_COLOR, max_draw_buffers, zero_f); if (!piglit_check_gl_error(GL_INVALID_VALUE)) piglit_report_result(PIGLIT_FAIL); glClearBufferiv(GL_COLOR, -1, zero_i); if (!piglit_check_gl_error(GL_INVALID_VALUE)) piglit_report_result(PIGLIT_FAIL); glClearBufferiv(GL_COLOR, max_draw_buffers, zero_i); if (!piglit_check_gl_error(GL_INVALID_VALUE)) piglit_report_result(PIGLIT_FAIL); glClearBufferuiv(GL_COLOR, -1, (GLuint *) zero_i); if (!piglit_check_gl_error(GL_INVALID_VALUE)) piglit_report_result(PIGLIT_FAIL); glClearBufferuiv(GL_COLOR, max_draw_buffers, (GLuint *) zero_i); if (!piglit_check_gl_error(GL_INVALID_VALUE)) piglit_report_result(PIGLIT_FAIL); for (i = 0; i < max_draw_buffers; i++) { /* It seems reasonable that someone might accidentally use * GL_DRAW_BUFFERi instead of just i. Make sure that also * generates the expected error. */ glClearBufferfv(GL_COLOR, GL_DRAW_BUFFER0 + i, zero_f); if (!piglit_check_gl_error(GL_INVALID_VALUE)) piglit_report_result(PIGLIT_FAIL); glClearBufferiv(GL_COLOR, GL_DRAW_BUFFER0 + i, zero_i); if (!piglit_check_gl_error(GL_INVALID_VALUE)) piglit_report_result(PIGLIT_FAIL); glClearBufferuiv(GL_COLOR, GL_DRAW_BUFFER0 + i, (GLuint *) zero_i); if (!piglit_check_gl_error(GL_INVALID_VALUE)) piglit_report_result(PIGLIT_FAIL); } /* Now try the valid cases and assert no error. */ if (!piglit_automatic) printf("Trying valid drawbuffer with everything...\n"); for (i = 0; i < max_draw_buffers; i++) { glClearBufferfv(GL_COLOR, i, zero_f); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glClearBufferiv(GL_COLOR, i, zero_i); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glClearBufferuiv(GL_COLOR, i, (GLuint *) zero_i); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); } glClearBufferfv(GL_DEPTH, 0, zero_f); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glClearBufferiv(GL_STENCIL, 0, zero_i); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers' * of the OpenGL 4.5 spec states: * * "An INVALID_ENUM error is generated by ClearBufferiv and * ClearNamedFramebufferiv if buffer is not COLOR or STENCIL." */ glClearBufferiv(GL_DEPTH, 1, zero_i); if (!piglit_check_gl_error(GL_INVALID_ENUM)) piglit_report_result(PIGLIT_FAIL); glClearBufferiv(GL_DEPTH, -1, zero_i); if (!piglit_check_gl_error(GL_INVALID_ENUM)) piglit_report_result(PIGLIT_FAIL); glClearBufferiv(GL_DEPTH, 0, zero_i); if (!piglit_check_gl_error(GL_INVALID_ENUM)) piglit_report_result(PIGLIT_FAIL); piglit_report_result(PIGLIT_PASS); }