/* Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl.h" #include "sized-internalformats.h" /** * @file required-renderbuffer-attachment-formats.c * * Tests that the color-and-texturing required sized internal formats * for GL 3.0 are supported as renderbuffer attachments. See page 294 * of the GL 3.0 pdf (20080923) "Required Framebuffer Formats" and * page 180 "Required Texture Formats". */ static int target_version; enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { bool pass = true; GLuint rb, fbo; int i; piglit_require_gl_version(30); glGenRenderbuffers(1, &rb); glBindRenderbuffer(GL_RENDERBUFFER, rb); for (i = 0; required_formats[i].token != GL_NONE; i++) { GLenum attachment, status; const struct sized_internalformat *f; if (!valid_for_gl_version(&required_formats[i], target_version)) continue; if (!required_formats[i].rb_required) continue; f = get_sized_internalformat(required_formats[i].token); const char *name = piglit_get_gl_enum_name(f->token); if (f->token == GL_DEPTH24_STENCIL8 || f->token == GL_DEPTH32F_STENCIL8) { attachment = GL_DEPTH_STENCIL_ATTACHMENT; } else if (get_channel_size(f, D)) { attachment = GL_DEPTH_ATTACHMENT; } else { attachment = GL_COLOR_ATTACHMENT0; } glRenderbufferStorage(GL_RENDERBUFFER, f->token, 1, 1); /* We don't test the sizes of the channels, because * the spec allows the implementation to choose * resolution pretty much however it feels (GL 2.x * texturing-style). From page 284 of the GL 3.0 * spec: * * "A GL implementation may vary its allocation of * internal component resolution based on any * RenderbufferStorage parameter (except target), * but the allocation and chosen internal format * must not be a function of any other state and * cannot be changed once they are established." */ if (glGetError() != 0) { printf("Unexpected error creating %s texture\n", name); pass = false; continue; } glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, rb); if (glGetError() != 0) { printf("Unexpected error binding %s texture\n", name); pass = false; continue; } if (attachment == GL_COLOR_ATTACHMENT0) { glDrawBuffer(GL_COLOR_ATTACHMENT0); } else { glDrawBuffer(GL_NONE); } status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { fprintf(stderr, "%s fbo incomplete (status = 0x%04x)\n", name, status); pass = false; } else { printf("%s: fbo complete\n", name); } glDeleteFramebuffers(1, &fbo); } glDeleteRenderbuffers(1, &rb); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } PIGLIT_GL_TEST_CONFIG_BEGIN setup_required_size_test(argc, argv, &config); target_version = MAX2(config.supports_gl_compat_version, config.supports_gl_core_version); config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END