/* Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl.h" #include "sized-internalformats.h" /** * @file required-texture-attachment-formats.c * * Tests that the color-and-texturing required sized internal formats * for GL 3.0 are supported as texture attachments. See page 294 of * the GL 3.0 pdf (20080923) "Required Framebuffer Formats" and page * 180 "Required Texture Formats". */ static int target_version; enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { bool pass = true; GLuint tex, fbo; int i, c; piglit_require_gl_version(30); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); for (i = 0; required_formats[i].token != GL_NONE; i++) { GLenum format, type, attachment, status; const struct sized_internalformat *f; if (!valid_for_gl_version(&required_formats[i], target_version)) continue; if (!required_formats[i].rb_required) continue; f = get_sized_internalformat(required_formats[i].token); const char *name = piglit_get_gl_enum_name(f->token); if (f->token == GL_DEPTH24_STENCIL8 || f->token == GL_DEPTH32F_STENCIL8) { format = GL_DEPTH_STENCIL; type = GL_UNSIGNED_INT_24_8; attachment = GL_DEPTH_STENCIL_ATTACHMENT; } else if (get_channel_size(f, D)) { format = GL_DEPTH_COMPONENT; type = GL_FLOAT; attachment = GL_DEPTH_ATTACHMENT; } else { format = GL_RGBA; type = GL_FLOAT; attachment = GL_COLOR_ATTACHMENT0; /* Have to specify integer data for integer textures. */ for (c = R; c <= I; c++) { if (get_channel_type(f, c) == GL_UNSIGNED_INT || get_channel_type(f, c) == GL_INT) { format = GL_RGBA_INTEGER; type = GL_UNSIGNED_INT; break; } } } glTexImage2D(GL_TEXTURE_2D, 0, f->token, 1, 1, 0, format, type, NULL); if (glGetError() != 0) { printf("Unexpected error creating %s texture\n", name); pass = false; continue; } /* Testing of the sizes/types of the channels is left * up to the required-sized-texture-formats test. */ glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, tex, 0); if (glGetError() != 0) { printf("Unexpected error binding %s texture\n", name); pass = false; continue; } if (attachment == GL_COLOR_ATTACHMENT0) { glDrawBuffer(GL_COLOR_ATTACHMENT0); } else { glDrawBuffer(GL_NONE); } status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE) { fprintf(stderr, "%s fbo incomplete (status = 0x%04x)\n", name, status); pass = false; } else { printf("%s: fbo complete\n", name); } glDeleteFramebuffers(1, &fbo); } glDeleteTextures(1, &tex); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } PIGLIT_GL_TEST_CONFIG_BEGIN setup_required_size_test(argc, argv, &config); target_version = MAX2(config.supports_gl_compat_version, config.supports_gl_core_version); config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END