/* * Copyright 2017 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file buffer-bindings.c * * Test glBindBuffer, glBufferSubData, etc. with various binding points. * The buffer parameter passed to many buffer object functions * can be seen as a hint about what kind of data will be stored in the * buffer, but it can't be relied upon. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.supports_gl_compat_version = 31; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const GLfloat green[4] = {0, 1, 0, 1}; static GLint vertex_attrib; static bool have_dsa; static const GLenum buffer_targets[] = { GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_ARB, GL_PIXEL_PACK_BUFFER_EXT, GL_PIXEL_UNPACK_BUFFER_EXT, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TEXTURE_BUFFER, GL_UNIFORM_BUFFER, GL_NONE // To exercise DSA functions }; static GLuint create_vbo(GLenum target) { static const GLfloat v[4][2] = { { -1, -1 }, { -1, 1 }, { 1, -1 }, { 1, 1 } }; GLuint buf; if (target == GL_NONE) { glCreateBuffers(1, &buf); glNamedBufferData(buf, sizeof(v), v, GL_STATIC_DRAW); } else { glGenBuffers(1, &buf); glBindBuffer(target, buf); glBufferData(target, sizeof(v), v, GL_STATIC_DRAW); glBindBuffer(target, 0); } return buf; } static bool test_buffer(GLenum target) { GLuint b = create_vbo(target); GLuint vao; bool p; glViewport(0, 0, piglit_width, piglit_height); glGenVertexArrays(1, &vao); glBindVertexArray(vao); glBindBuffer(GL_ARRAY_BUFFER, b); glVertexAttribPointer(vertex_attrib, 2, GL_FLOAT, GL_FALSE, 2*sizeof(GLfloat), NULL); glEnableVertexAttribArray(vertex_attrib); glClear(GL_COLOR_BUFFER_BIT); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDeleteBuffers(1, &b); p = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green); piglit_present_results(); if (!p) { const char *s = target == GL_NONE ? "DSA" : piglit_get_gl_enum_name(target); printf("Test failed for buffer %s\n", s); return false; } else { return true; } } static bool test_buffers(void) { bool pass = true; int i; for (i = 0; i < ARRAY_SIZE(buffer_targets); i++) { if (buffer_targets[i] == GL_NONE && !have_dsa) continue; pass = test_buffer(buffer_targets[i]) && pass; } return pass; } static GLuint make_program(void) { static const char *vs_text = "#version 130 \n" "in vec4 vertex; \n" "uniform vec4 color; \n" "out vec4 vs_fs_color; \n" "void main() \n" "{ \n" " gl_Position = vertex; \n" " vs_fs_color = color; \n" "} \n"; static const char *fs_text = "#version 130 \n" "in vec4 vs_fs_color; \n" "void main() \n" "{ \n" " gl_FragColor = vs_fs_color; \n" "} \n"; return piglit_build_simple_program(vs_text, fs_text); } void piglit_init(int argc, char **argv) { GLint color_uniform; GLuint program; have_dsa = piglit_is_extension_supported("GL_ARB_direct_state_access"); program = make_program(); glUseProgram(program); color_uniform = glGetUniformLocation(program, "color"); glUniform4fv(color_uniform, 1, green); vertex_attrib = glGetAttribLocation(program, "vertex"); } enum piglit_result piglit_display(void) { bool pass = test_buffers(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }