/* * Copyright 2016 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Exercise a failed assertion bug in Mesa when enabling legacy vertex arrays * with a core profile GL context. * * Brian Paul * 23 May 2016 */ #include "piglit-util-gl.h" #include "piglit-matrix.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END #define VERTEX_SIZE (2 * sizeof(GLfloat)) static const float white[4] = { 1.0, 1.0, 1.0, 1.0 }; static const float triangle_fan_verts[][2] = { {-1, -.75}, {-0.5, 0.75}, { 0.5, 0.75}, { 1.0, -.75}, }; #define NUM_VERTS(ARRAY) (sizeof(ARRAY) / VERTEX_SIZE) static GLuint triangle_fan_vao; static GLuint program; static GLint colorUniform, modelViewProjUniform; static GLuint make_program(void) { static const char *vs_text = "#version 130 \n" "in vec4 vertex; \n" "uniform vec4 color; \n" "uniform mat4 modelViewProj; \n" "out vec4 vs_fs_color; \n" "void main() \n" "{ \n" " gl_Position = vertex * modelViewProj; \n" " vs_fs_color = color; \n" "} \n"; static const char *fs_text = "#version 130 \n" "in vec4 vs_fs_color; \n" "void main() \n" "{ \n" " gl_FragColor = vs_fs_color; \n" "} \n"; GLuint program = piglit_build_simple_program(vs_text, fs_text); return program; } static GLuint create_vao(const GLfloat (*verts)[2], GLuint numVerts) { GLuint vao, vbo; glGenVertexArrays(1, &vao); glBindVertexArray(vao); glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, numVerts * VERTEX_SIZE, verts, GL_STATIC_DRAW); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, VERTEX_SIZE, NULL); return vao; } void piglit_init(int argc, char **argv) { triangle_fan_vao = create_vao(triangle_fan_verts, NUM_VERTS(triangle_fan_verts)); program = make_program(); } enum piglit_result piglit_display(void) { GLfloat ortho[16]; bool pass = true; glViewport(0, 0, piglit_width, piglit_height); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(program); modelViewProjUniform = glGetUniformLocation(program, "modelViewProj"); piglit_ortho_matrix(ortho, -2, 2, -2, 2, -1, 1); glUniformMatrix4fv(modelViewProjUniform, 1, GL_FALSE, ortho); colorUniform = glGetUniformLocation(program, "color"); glUniform4fv(colorUniform, 1, white); glBindVertexArray(triangle_fan_vao); if (!piglit_khr_no_error) { // This call should be illegal and raise an error with core // profile. If it actually works, it may trigger a failed // assertion in Mesa. glEnable(GL_VERTEX_ARRAY); if (!piglit_check_gl_error(GL_INVALID_ENUM)) { printf("Failed to detect invalid glEnable(GL_VERTEX_ARRAY)\n"); pass = false; } } // This is the correct call to use: glEnableVertexAttribArray(0); glDrawArrays(GL_TRIANGLE_FAN, 0, NUM_VERTS(triangle_fan_verts)); piglit_present_results(); if (!piglit_probe_pixel_rgba(piglit_width/2, piglit_height/2, white)) pass = false; return pass ? PIGLIT_PASS : PIGLIT_FAIL; }