/* * Copyright (c) 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * @file vao-broken-attrib.c * * Tests that in the core profile, drawing with a vertex attrib enabled but not * sourced from a buffer does not crash the driver. Exercises a bug in i965. * * The GL 4.5 spec says: * "If any enabled array’s buffer binding is zero when DrawArrays or * one of the other drawing commands defined in section 10.4 is called, * the result is undefined."" * * Note that this crash is reasonable (but unfortunate) in versions of GL which * permit vertex attributes to be sourced from client memory. */ #include "piglit-util-gl.h" #include "piglit-matrix.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { /* unreached */ return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLuint vao; GLuint prog = piglit_build_simple_program( "#version 130\n in vec4 x; void main() { gl_Position = x; }", "#version 130\n void main() { gl_FragColor = vec4(0); }"); glUseProgram(prog); glGenVertexArrays(1, &vao); glBindVertexArray(vao); /* Enable this array but don't source it from anywhere. */ glEnableVertexAttribArray(0); /* Result of this draw is undefined, but shouldn't crash! */ glDrawArrays(GL_TRIANGLES, 0, 3); piglit_report_result(PIGLIT_PASS); }