include_directories( ${GLEXT_INCLUDE_DIR} ${OPENGL_INCLUDE_PATH} ) link_libraries ( piglitutil_${piglit_target_api} ${OPENGL_gl_LIBRARY} ) piglit_add_executable (gl-3.2-adj-prims adj-prims.c) piglit_add_executable (gl-3.2-minmax minmax.c) piglit_add_executable (gl-3.2-basevertex-vertexid basevertex-vertexid.c) piglit_add_executable (gl-3.2-clear-no-buffers clear-no-buffers.c) piglit_add_executable (gl-3.2-depth-tex-sampling depth-tex-sampling.c) piglit_add_executable (gl-3.2-get-buffer-parameter-i64v get-buffer-parameter-i64v.c) piglit_add_executable (gl-3.2-get-integer-64iv get-integer-64iv.c) piglit_add_executable (gl-3.2-get-integer-64v get-integer-64v.c) piglit_add_executable (gl-3.2-pointsprite-coord pointsprite-coord.c) piglit_add_executable (gl-3.2-pointsprite-origin pointsprite-origin.c) piglit_add_executable (gl-3.2-texture-border-deprecated texture-border-deprecated.c) piglit_add_executable (glsl-resource-not-bound glsl-resource-not-bound.c) piglit_add_executable (gl-coord-replace-doesnt-eliminate-frag-tex-coords gl-coord-replace-doesnt-eliminate-frag-tex-coords) piglit_add_executable (gl-get-active-attrib-returns-all-inputs get-active-attrib-returns-all-inputs.c) # vim: ft=cmake: