/** * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Test that Clear() clears no buffers when passed 0 * * Section 4.2.3(Clearing the Buffers) of OpenGL 3.2 Core says: * "The value to which each buffer is cleared depends on the setting of the * clear value for that buffer. If buf is zero, no buffers are cleared." * */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_STENCIL; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END void piglit_init(int argc, char **argv) { } enum piglit_result piglit_display(void) { bool pass = true; float green[] = {0, 1, 0}; glEnable(GL_DEPTH_TEST); /* Set first base values to the buffers */ glClearColor(0.0, 1.0, 0.0, 1.0); glClearDepth(.8); glClearStencil(1); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); /* Set a second value to the buffers */ glClearColor(1.0, 0.0, 0.0, 1.0); glClearDepth(.2); glClearStencil(2); glClear(0); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; /* if probe returns the first value, glClear(0) didn't clear values */ pass = piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height, green) && pass; pass = piglit_probe_rect_depth(0, 0, piglit_width, piglit_height, .8) && pass; pass = piglit_probe_rect_stencil(0, 0, piglit_width, piglit_height, 1) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }