/** * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Test that built-in vertex input variables are enumerated by GetActiveAttrib() * * This is not explicitly stated in any specs before 4.3 core but it seems to * be clarified in later specs * * From GL 4.3 core spec, section 11.1.1 (Vertex Attributes): * "For GetActiveAttrib, all active vertex shader input variables are * enumerated, including the special built-in inputs gl_VertexID and * gl_InstanceID." * * From GL 4.3 core spec, section F.5 (Change Log for Released Specifications): * "Specify in section 11.1.1 that special built-in inputs and outputs such as * gl_VertexID should be enumerated in the PROGRAM_INPUT and PROGRAM_OUTPUT * interfaces, as well as the legacy function GetActiveAttrib. Add spec * language counting the built-ins gl_VertexID and gl_InstanceID against the * active attribute limit (Bug 9201)." */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 31; config.supports_gl_core_version = 31; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *vstext = "#version 140\n" "in vec4 piglit_vertex;\n" "flat out int instID;\n" "flat out int vertID;\n" "void main() {\n" " gl_Position = piglit_vertex;\n" " instID = gl_InstanceID;\n" " vertID = gl_VertexID;\n" "}\n"; static const char *fstext = "#version 140\n" "flat in int instID;\n" "flat in int vertID;\n" "out vec4 color;\n" "void main() {\n" " color = vec4(instID + vertID);\n" "}\n"; static GLuint prog; bool check_that_attrib_is_active(const char *attrib_name) { int i; int numAttribs = 0; GLsizei length; GLint size; GLenum type; GLchar name[100]; glGetProgramiv(prog, GL_ACTIVE_ATTRIBUTES, &numAttribs); for (i = 0; i < numAttribs; i++) { glGetActiveAttrib(prog, i, sizeof(name), &length, &size, &type, name); if (strcmp(name, attrib_name) == 0) { return piglit_check_gl_error(GL_NO_ERROR); } } printf("%s was not counted as active.\n", attrib_name); return piglit_check_gl_error(GL_NO_ERROR) && false; } void piglit_init(int argc, char **argv) { bool pass = true; prog = piglit_build_simple_program(vstext, fstext); glLinkProgram(prog); if (!piglit_link_check_status(prog)) { glDeleteProgram(prog); piglit_report_result(PIGLIT_FAIL); } pass = check_that_attrib_is_active("piglit_vertex") && pass; pass = check_that_attrib_is_active("gl_InstanceID") && pass; pass = check_that_attrib_is_active("gl_VertexID") && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHABLE */ return PIGLIT_FAIL; }