/* * Copyright © 2014 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 32; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static GLuint get_program(const char *target) { char fs_text[1024]; static const char *fs_templ = "#version 150\n" "#extension GL_ARB_texture_cube_map_array : enable\n" "uniform sampler%s s;\n" "void main()\n" "{\n" " gl_FragColor = %s;\n" "}\n"; static const char *vs_text = "#version 150\n" "#extension GL_ARB_explicit_attrib_location : require\n" "layout(location=0) in vec4 pos;\n" "void main()\n" "{\n" " gl_Position = pos;\n" "}\n"; if (!strcmp(target, "1D")) sprintf(fs_text, fs_templ, target, "texelFetch(s, 0, 0)"); else if (!strcmp(target, "2D")) sprintf(fs_text, fs_templ, target, "texelFetch(s, ivec2(0), 0)"); else if (!strcmp(target, "3D")) sprintf(fs_text, fs_templ, target, "texelFetch(s, ivec3(0), 0)"); else if (!strcmp(target, "2DRect")) sprintf(fs_text, fs_templ, target, "texelFetch(s, ivec2(0))"); else if (!strcmp(target, "1DArray")) sprintf(fs_text, fs_templ, target, "texelFetch(s, ivec2(0), 0)"); else if (!strcmp(target, "2DArray")) sprintf(fs_text, fs_templ, target, "texelFetch(s, ivec3(0), 0)"); else if (!strcmp(target, "2DMS")) sprintf(fs_text, fs_templ, target, "texelFetch(s, ivec2(0), 0)"); else if (!strcmp(target, "2DMSArray")) sprintf(fs_text, fs_templ, target, "texelFetch(s, ivec3(0), 0)"); else if (!strcmp(target, "Buffer")) sprintf(fs_text, fs_templ, target, "texelFetch(s, 0)"); else if (!strcmp(target, "Cube")) sprintf(fs_text, fs_templ, target, "texture(s, vec3(0.0))"); else if (!strcmp(target, "CubeArray")) { piglit_require_extension("GL_ARB_texture_cube_map_array"); sprintf(fs_text, fs_templ, target, "texture(s, vec4(0.0))"); } else { printf("Unknown target = %s\n", target); piglit_report_result(PIGLIT_FAIL); } return piglit_build_simple_program_multiple_shaders(GL_VERTEX_SHADER, vs_text, GL_FRAGMENT_SHADER, fs_text, 0); } static void draw_rect_core(int x, int y, int w, int h) { float verts[4][4]; verts[0][0] = x; verts[0][1] = y; verts[0][2] = 0.0; verts[0][3] = 1.0; verts[1][0] = x + w; verts[1][1] = y; verts[1][2] = 0.0; verts[1][3] = 1.0; verts[2][0] = x + w; verts[2][1] = y + h; verts[2][2] = 0.0; verts[2][3] = 1.0; verts[3][0] = x; verts[3][1] = y + h; verts[3][2] = 0.0; verts[3][3] = 1.0; glBufferData(GL_ARRAY_BUFFER, 4 * 4 * sizeof(float), verts, GL_STATIC_DRAW); glVertexAttribPointer(0, 4, GL_FLOAT, false, 0, 0); glEnableVertexAttribArray(0); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } enum piglit_result piglit_display(void) { glClear(GL_COLOR_BUFFER_BIT); /* This shouldn't crash, but the result is undefined unless * the context was created with robust buffer access. */ draw_rect_core(-1, -1, 1, 1); piglit_present_results(); return PIGLIT_PASS; } void piglit_init(int argc, char **argv) { GLuint vao, bo; if (argc != 2) { puts("Wrong parameters."); piglit_report_result(PIGLIT_FAIL); } piglit_require_extension("GL_ARB_explicit_attrib_location"); glUseProgram(get_program(argv[1])); glGenVertexArrays(1, &vao); glBindVertexArray(vao); glGenBuffers(1, &bo); glBindBuffer(GL_ARRAY_BUFFER, bo); }