/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** \file * * From section 4.4.4 (Framebuffer Completeness) of the GL 3.2 spec, * under the "Whole Framebuffer Completeness" heading: * * If any framebuffer attachment is layered, all populated * attachments must be layered. Additionally, all populated color * attachments must be from textures of the same target. * * { FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS } * * This test verifies that if two layered framebuffer attachments use * different texture targets, then the framebuffer is incomplete, even * if the two attachments have the same number of layer. We test this * by using a cube map texture and a 2D array texture containing 6 * layers. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END #define TEX_SIZE 32 static const GLenum cube_map_faces[6] = { GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, }; void piglit_init(int argc, char **argv) { GLuint textures[2]; GLuint fbo; int i; GLenum fbstatus; glGenTextures(2, textures); glBindTexture(GL_TEXTURE_CUBE_MAP, textures[0]); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); for (i = 0; i < 6; i++) { glTexImage2D(cube_map_faces[i], 0 /* level */, GL_RGBA, TEX_SIZE, TEX_SIZE, 0 /* border */, GL_RGBA, GL_FLOAT, NULL); } glBindTexture(GL_TEXTURE_2D_ARRAY, textures[1]); glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_RGBA, TEX_SIZE, TEX_SIZE, 6, 0 /* border */, GL_RGBA, GL_FLOAT, NULL); glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textures[0], 0 /* level */); glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, textures[1], 0 /* level */); fbstatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (fbstatus != GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) { printf("Expected GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, got " "%s\n", piglit_get_gl_enum_name(fbstatus)); piglit_report_result(PIGLIT_FAIL); } piglit_report_result(PIGLIT_PASS); } enum piglit_result piglit_display(void) { /* Should never be reached */ return PIGLIT_FAIL; }