/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file framebuffer-layer-complete.c * * Section 4.4.4(FRAMEBUFFER OBJECTS) From GL spec 3.2 core: * If any framebuffer attachment is layered, all populated attachments must be * layered. Additionally, all populated color attachments must be from textures * of the same target. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END const int texWidth = 30; const int texHeight = 30; const int texDepth = 2; GLuint create_bind_texture(GLenum textureType) { GLuint texture; glGenTextures(1, &texture); glBindTexture(textureType, texture); switch(textureType) { case GL_TEXTURE_2D: glTexParameteri(textureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(textureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(textureType, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(textureType, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexImage2D(textureType, 0, GL_RGB, texWidth, texHeight, 0, GL_RGB, GL_FLOAT, NULL); break; case GL_TEXTURE_3D: glTexParameteri(textureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(textureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(textureType, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(textureType, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(textureType, GL_TEXTURE_WRAP_R, GL_REPEAT); glTexImage3D(textureType, 0, GL_RGB, texWidth, texHeight, texDepth, 0, GL_RGB, GL_FLOAT, NULL); break; default: printf("Unexpected textureType in create_bind_texture()\n"); piglit_report_result(PIGLIT_FAIL); break; } return texture; } void attach_texture(GLenum framebuffer, GLenum attachment, GLenum textureType, GLuint texture) { switch(textureType) { case GL_TEXTURE_2D: glFramebufferTexture2D(framebuffer, attachment, textureType, texture, 0); break; case GL_TEXTURE_3D: glFramebufferTexture(framebuffer, attachment, texture, 0); break; } } bool CheckFramebufferStatus(GLenum expected) { GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if(status != expected) { printf("Expected Framebuffer status '%s', got '%s'\n", piglit_get_gl_enum_name(expected), piglit_get_gl_enum_name(status)); return false; } return true; } bool test_fbo_attachments_layered() { bool pass = true; GLuint fbo, texture[2]; glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); /* Attach first texture as a layered texture */ texture[0] = create_bind_texture(GL_TEXTURE_3D); glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[0], 0); /* Attach a single layer of the second texture.(Non layered) */ texture[1] = create_bind_texture(GL_TEXTURE_3D); glFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_3D, texture[1], 0, 0); if(!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); pass = CheckFramebufferStatus(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) && pass; glDeleteFramebuffers(1, &fbo); glDeleteTextures(2, texture); return pass; } bool test_fbo_attachment_targets(GLenum texOneType, GLenum texTwoType, GLenum expectedFbStatus) { bool pass = true; GLuint fbo, texture[2]; glGenTextures(2, texture); glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); /* Setup texture one */ texture[0] = create_bind_texture(texOneType); attach_texture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texOneType, texture[0]); /* Setup texture two */ texture[1] = create_bind_texture(texTwoType); attach_texture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texTwoType, texture[1]); if(!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); /* Check for expected fb status */ pass = CheckFramebufferStatus(expectedFbStatus) && pass; /* Clean up */ glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); glDeleteFramebuffers(1, &fbo); glDeleteTextures(2, texture); return pass; } void piglit_init(int argc, char **argv) { bool pass = true; pass = test_fbo_attachment_targets(GL_TEXTURE_2D, GL_TEXTURE_2D, GL_FRAMEBUFFER_COMPLETE) && pass; pass = test_fbo_attachment_targets(GL_TEXTURE_2D, GL_TEXTURE_3D, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) && pass; pass = test_fbo_attachments_layered() && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* Unreachable */ return PIGLIT_FAIL; }