/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file framebuffer-multi-attachments.c * * Section 4.4.2(Framebuffer Objects) From GL spec 3.2 core: * * The remaining comments in this section apply to all forms of Framebuffer- * Texture*. * If texture is zero, any image or array of images attached to the attachment * point named by attachment is detached. Any additional parameters (level, * textarget, and/or layer) are ignored when texture is zero. All state values * of the attachment point specified by attachment are set to their default * values listed in table 6.23. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END bool check_texture_parameters(GLenum objType, int objName, int level, int layer, int layered) { int objectType = -1; int objectName = -1; int textureLevel = -1; int textureLayer = -1; int textureLayered = -1; bool pass = true; /* Object Type */ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &objectType); if(objectType != objType) { printf("Object Type\nExpected: %s\nObserved: %s\n", piglit_get_gl_enum_name(objType), piglit_get_gl_enum_name(objectType)); return false; } /* Object Name */ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &objectName); if(objectName != objName) { printf("Object Name\nExpected: %i\nObserved: %i\n", objName, objectName); return false; } if(!piglit_check_gl_error(GL_NO_ERROR)) { printf("Error has occured in check_texture_parameters()\n"); return false; } /* * If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no * framebuffer is bound to target. In this case querying pname * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all * other queries will generate an INVALID_OPERATION error. */ if( objectType != GL_NONE ) { /* Texture Level */ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &textureLevel); if(textureLevel != level) { printf("Texture Level\nExpected: %2i\nObserved: %2i\n", level, textureLevel); return false; } /* Texture Layer */ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, &textureLayer); if(textureLayer != layer) { printf("Texture Layer\nExpected: %2i\nObserved: %2i\n", layer, textureLayer); return false; } /* Texture Layered */ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, &textureLayered); if(textureLayered != layered) { printf("Texture Layered\nExpected: %2i\nObserved: %2i\n", layered, textureLayered); return false; } if(!piglit_check_gl_error(GL_NO_ERROR)) { printf("Error has occured in check_texture_parameters()\n"); return false; } } return pass; } void piglit_init(int argc, char **argv) { bool pass = true; GLuint fbo, texture; glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D_ARRAY, texture); glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 32, 32, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glGenerateMipmap(GL_TEXTURE_2D_ARRAY); if(!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); /* Check Default Values */ pass = check_texture_parameters(GL_NONE, 0, 0, 0, GL_FALSE) && pass; /* Attach Texture to Framebuffer's Color Attachment0 */ glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 2); /* Check Values of Texture */ pass = check_texture_parameters(GL_TEXTURE, texture, 2, 0, GL_TRUE) && pass; /* Attach Texture of Zero to Framebuffer's Color Attachment0 */ glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0); /* Check Values reset to default values */ pass = check_texture_parameters(GL_NONE, 0, 0, 0, GL_FALSE) && pass; pass = piglit_check_gl_error(GL_NO_ERROR) && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHABLE */ return PIGLIT_FAIL; }