/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file readpixel.c * * Section 4.4.7(Framebuffer Objects) From GL spec 3.2 core: * * When commands such as ReadPixels read from a layered framebuffer, the * image at layer zero of the selected attachment is always used to obtain * pixel values. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const float color[3][3] = { {0.0, 1.0, 0.0}, {0.0, 0.0, 1.0} }; void piglit_init(int argc, char **argv) { int i, j; bool pass = true; GLuint fbo, texture; float colorData[2][10*10*3]; /* fill in colorData */ for(j = 0; j < 2; j++) for(i = 0; i < 10*10; i++) { colorData[j][i*3+0] = color[j][0]; colorData[j][i*3+1] = color[j][1]; colorData[j][i*3+2] = color[j][2]; } /* Create the Source framebuffer object */ glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_3D, texture); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 10, 10, 2, 0, GL_RGB, GL_FLOAT, colorData); glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, texture, 0, 0); if(!piglit_check_gl_error(GL_NO_ERROR)) { piglit_report_result(PIGLIT_FAIL); } /* piglit_probe_rect_rgb internally calls ReadPixel(). Check that * the color probed is the same as the Zero layer of the texture. */ pass = piglit_probe_rect_rgb(0, 0, 10, 10, color[0]) && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHABLE */ return PIGLIT_FAIL; }