/* Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file drawarrays-vertexid.c * Test using gl_VertexID in conjunction with glDrawArrays * * The value of gl_VertexID observed in the shader should start with the value * of 'first' and increment from there. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_es_version = 30; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; PIGLIT_GL_TEST_CONFIG_END static const float green[] = { 0, 1, 0, 1 }; static const float blue[] = { 0, 0, 1, 1 }; static const float gold[] = { 1, 1, 0, 1 }; static const float magenta[] = { 1, 0, 1, 1 }; enum piglit_result piglit_display(void) { bool pass = true; static const GLint first[] = { 4, 8, 12, 16 }; static const GLsizei count[] = { 4, 4, 4, 4 }; unsigned i; glViewport(0, 0, piglit_width, piglit_height); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); for (i = 0; i < ARRAY_SIZE(count); i++) { glDrawArrays(GL_TRIANGLE_FAN, first[i], count[i]); } pass = piglit_probe_rect_rgba(0, 0, piglit_width / 2, piglit_height /2, green) && pass; pass = piglit_probe_rect_rgba(piglit_width / 2, 0, piglit_width / 2, piglit_height / 2, blue) && pass; pass = piglit_probe_rect_rgba(0, piglit_height /2, piglit_width / 2, piglit_height / 2, gold) && pass; pass = piglit_probe_rect_rgba(piglit_width / 2, piglit_height /2, piglit_width / 2, piglit_height / 2, magenta) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { static const GLfloat verts[] = { /* These vertices should never be accessed due to the way * glMultiDrawArrays is called. */ -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 1.0, -1.0, 1.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, }; GLuint prog = piglit_build_simple_program( "#version 300 es\n" "\n" "in vec4 piglit_vertex;\n" "out vec3 c;\n" "\n" "const vec3 colors[] = vec3[](\n" " vec3(1, 0, 0),\n" " vec3(1, 0, 0),\n" " vec3(1, 0, 0),\n" " vec3(1, 0, 0),\n" "\n" " vec3(0, 1, 0),\n" " vec3(0, 1, 0),\n" " vec3(0, 1, 0),\n" " vec3(0, 1, 0),\n" "\n" " vec3(0, 0, 1),\n" " vec3(0, 0, 1),\n" " vec3(0, 0, 1),\n" " vec3(0, 0, 1),\n" "\n" " vec3(1, 1, 0),\n" " vec3(1, 1, 0),\n" " vec3(1, 1, 0),\n" " vec3(1, 1, 0),\n" "\n" " vec3(1, 0, 1),\n" " vec3(1, 0, 1),\n" " vec3(1, 0, 1),\n" " vec3(1, 0, 1)\n" ");\n" "void main() {\n" " c = colors[gl_VertexID];\n" " gl_Position = piglit_vertex;\n" "}\n", "#version 300 es\n" "precision mediump float;\n" "in vec3 c;\n" "out vec4 fragcolor;\n" "\n" "void main() {\n" " fragcolor = vec4(c, 1);\n" "}\n"); GLuint vao; GLuint buf; glUseProgram(prog); glGenVertexArrays(1, &vao); glBindVertexArray(vao); glGenBuffers(1, &buf); glBindBuffer(GL_ARRAY_BUFFER, buf); glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (void *) 0); glEnableVertexAttribArray(0); }