/* Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl.h" #include "minmax-test.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_es_version = 30; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { /* If the value's type is listed as Z in a spec table, then consider * its type to be a signed int (that is, GLint or GLint64). If the * value's type is listed as Z^+, then consider its type to be * unsigned (that is, GLuint or GLuint64). */ GLuint v_blocks; GLuint v_uniforms; GLuint f_blocks; GLuint f_uniforms; GLuint64 blocksize; piglit_print_minmax_header(); glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, (GLint*) &v_blocks); glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, (GLint*) &v_uniforms); glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, (GLint*) &f_blocks); glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, (GLint*) &f_uniforms); glGetInteger64v(GL_MAX_UNIFORM_BLOCK_SIZE, (GLint64*) &blocksize); /* Table 6.27 */ piglit_test_min_uint64(GL_MAX_ELEMENT_INDEX, (1 << 24) - 1); piglit_test_min_uint(GL_SUBPIXEL_BITS, 4); piglit_test_min_uint(GL_MAX_3D_TEXTURE_SIZE, 256); piglit_test_min_uint(GL_MAX_TEXTURE_SIZE, 2048); piglit_test_min_uint(GL_MAX_ARRAY_TEXTURE_LAYERS, 256); piglit_test_min_float(GL_MAX_TEXTURE_LOD_BIAS, 2.0); piglit_test_min_uint(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 2048); piglit_test_min_uint(GL_MAX_RENDERBUFFER_SIZE, 2048); piglit_test_min_uint(GL_MAX_DRAW_BUFFERS, 4); piglit_test_min_uint(GL_MAX_COLOR_ATTACHMENTS, 4); piglit_test_min_viewport_dimensions(); piglit_test_range_float(GL_ALIASED_POINT_SIZE_RANGE, 1, 1); piglit_test_range_float(GL_ALIASED_LINE_WIDTH_RANGE, 1, 1); /* Table 6.28 */ piglit_test_min_uint(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 10); piglit_test_min_uint(GL_NUM_PROGRAM_BINARY_FORMATS, 0); piglit_test_min_uint(GL_NUM_SHADER_BINARY_FORMATS, 0); piglit_test_min_uint(GL_MAX_SERVER_WAIT_TIMEOUT, 0); /* Table 6.29 */ piglit_test_min_int(GL_MAJOR_VERSION, 3); /* Table 6.30 */ piglit_test_min_uint(GL_MAX_VERTEX_ATTRIBS, 16); piglit_test_min_uint(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 1024); piglit_test_min_uint(GL_MAX_VERTEX_UNIFORM_VECTORS, 256); piglit_test_min_uint(GL_MAX_VERTEX_UNIFORM_BLOCKS, 12); piglit_test_min_uint(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 64); piglit_test_min_uint(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 16); /* Table 6.31 */ piglit_test_min_uint(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 896); piglit_test_min_uint(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 224); piglit_test_min_uint(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, 12); piglit_test_min_uint(GL_MAX_FRAGMENT_INPUT_COMPONENTS, 60); piglit_test_min_uint(GL_MAX_TEXTURE_IMAGE_UNITS, 16); piglit_test_max_int(GL_MIN_PROGRAM_TEXEL_OFFSET, -8); piglit_test_min_int(GL_MAX_PROGRAM_TEXEL_OFFSET, 7); /* Table 6.32 */ piglit_test_min_uint(GL_MAX_UNIFORM_BUFFER_BINDINGS, 24); piglit_test_min_uint64(GL_MAX_UNIFORM_BLOCK_SIZE, 16384); piglit_test_min_uint(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, 1); piglit_test_min_uint(GL_MAX_COMBINED_UNIFORM_BLOCKS, 24); piglit_test_min_uint64(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, v_blocks * blocksize / 4 + v_uniforms); piglit_test_min_uint64(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, f_blocks * blocksize / 4 + f_uniforms); piglit_test_min_uint64(GL_MAX_VARYING_COMPONENTS, 60); piglit_test_min_uint64(GL_MAX_VARYING_VECTORS, 15); piglit_test_min_uint64(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 32); /* Table 6.33 */ piglit_test_min_uint(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, 64); piglit_test_min_uint(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, 4); piglit_test_min_uint(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, 4); /* Table 6.34 */ piglit_test_min_uint(GL_SAMPLE_BUFFERS, 0); piglit_test_min_uint(GL_SAMPLES, 0); piglit_test_min_uint(GL_MAX_SAMPLES, 4); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); piglit_report_result(piglit_minmax_pass ? PIGLIT_PASS : PIGLIT_FAIL); }