/* Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NON-INFRINGEMENT. IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** * Tests the TEXTURE_IMMUTABLE_LEVELS parameter. * * The GL ES 3.0 spec says: * * "If the command is successful, TEXTURE_IMMUTABLE_FORMAT becomes * TRUE and TEXTURE_IMMUTABLE_LEVELS becomes levels." * * where is either glTexStorage2D or glTexStorage3D. * * Test by calling glTexStorage*D with = 3, , , and * = 32; and then confirming that TEXTURE_IMMUTABLE_LEVELS was * correctly set to . */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_es_version = 30; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { GLuint tex[4]; GLint level; /* The GL ES 3.0 spec says: * * "The [initial] value of TEXTURE_IMMUTABLE_LEVELS is 0." */ glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_LEVELS, &level); if (!piglit_check_gl_error(GL_NO_ERROR)) { piglit_report_result(PIGLIT_FAIL); } if (level != 0) { printf("Expected 0 levels initially, but glGetTexParameteriv " "returned %d for GL_TEXTURE_1D.\n", level); piglit_report_result(PIGLIT_FAIL); } glGenTextures(4, tex); glBindTexture(GL_TEXTURE_2D, tex[0]); glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 32, 32); glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_LEVELS, &level); if (level != 3) { printf("Expected 3 levels, but glGetTexParameteriv returned " "%d for GL_TEXTURE_2D.\n", level); piglit_report_result(PIGLIT_FAIL); } glBindTexture(GL_TEXTURE_3D, tex[1]); glTexStorage3D(GL_TEXTURE_3D, 3, GL_RGBA8, 32, 32, 32); glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_LEVELS, &level); if (level != 3) { printf("Expected 3 levels, but glGetTexParameterfv returned " "%d for GL_TEXTURE_3D.\n", level); piglit_report_result(PIGLIT_FAIL); } glBindTexture(GL_TEXTURE_2D, tex[2]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL); glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_LEVELS, &level); if (level != 0) { printf("Expected 0 levels, but glGetTexParameteriv returned " "%d for GL_TEXTURE_2D.\n", level); piglit_report_result(PIGLIT_FAIL); } glBindTexture(GL_TEXTURE_3D, tex[3]); glTexImage2D(GL_TEXTURE_3D, 0, GL_RGBA, 32, 32, 32, GL_RGBA, GL_FLOAT, NULL); glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_LEVELS, &level); if (level != 0) { printf("Expected 0 levels, but glGetTexParameteriv returned " "%d for GL_TEXTURE_3D.\n", level); piglit_report_result(PIGLIT_FAIL); } glDeleteTextures(4, tex); piglit_report_result(PIGLIT_PASS); return 0; } void piglit_init(int argc, char *argv[]) { }