/* * Copyright © 2017 Fabian Bieler * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file transform-feedback-uniform-buffer-object.c * * Some tiling renderers reorder draw-calls for performance reasons. * This could interfere with the integrity of resources written to by draws * calls and read from by subsequent draw calls. * * This test uses a buffer object, written by transform feedback and read as a * uniform buffer object. * * With blending enabled, draw 3 identical passes: * Each pass consists of two sub-passes: * First sub-pass: Draw a grid of 8x8 transparent quads (each 32x32 pixels in * size). Write the index of the current pass with transform feedback in a * buffer object. * Second sub-pass: Draw another grid of 8x8 quads. If the buffer object * contains the index of the current pass output transparent, white otherwise. * * Check that the framebuffer is unaltered. */ #include "piglit-util-gl.h" #define TILESIZE 32 #define X_TILES 8 #define Y_TILES 8 #define BO_SIZE (X_TILES * Y_TILES * 6 * 4 * sizeof(float)) PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_es_version = 30; config.window_visual = PIGLIT_GL_VISUAL_RGB; config.window_width = TILESIZE * X_TILES; config.window_height = TILESIZE * Y_TILES; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *vs_tf_src = "#version 300 es\n" "uniform int tf_pass;\n" "in vec4 piglit_vertex;\n" "flat out int out_pass;\n" "void main()\n" "{\n" " out_pass = tf_pass;\n" " gl_Position = piglit_vertex;\n" "}\n"; static const char *fs_tf_src = "#version 300 es\n" "precision highp float;\n" "out vec4 frag_color;\n" "void main()\n" "{\n" " frag_color = vec4(0.0);\n" "}\n"; static const char *vs_ubo_src = "#version 300 es\n" "uniform int ubo_pass;\n" "uniform int tile;\n" "uniform ubo {\n" " int tf_pass[8 * 8 * 6];\n" "};\n" "in vec4 piglit_vertex;\n" "flat out vec4 color;\n" "void main()\n" "{\n" " color = vec4(0.0);\n" " for (int i = 0; i < tf_pass.length(); ++i)\n" " if (ubo_pass != tf_pass[i])\n" " color[ubo_pass] = 1.0;\n" " gl_Position = piglit_vertex;\n" "}\n"; static const char *fs_ubo_src = "#version 300 es\n" "precision highp float;\n" "flat in vec4 color;\n" "out vec4 frag_color;\n" "void main()\n" "{\n" " frag_color = color;\n" "}\n"; static int tf_prog, ubo_prog; static unsigned buffer_object; void piglit_init(int argc, char **argv) { tf_prog = piglit_build_simple_program_unlinked(vs_tf_src, fs_tf_src); ubo_prog = piglit_build_simple_program(vs_ubo_src, fs_ubo_src); const char *name = "out_pass"; glTransformFeedbackVaryings(tf_prog, 1, &name, GL_INTERLEAVED_ATTRIBS); glLinkProgram(tf_prog); glGenBuffers(1, &buffer_object); glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buffer_object); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, BO_SIZE, NULL, GL_STREAM_COPY); glBlendFunc(GL_ONE, GL_ONE); glEnable(GL_BLEND); } enum piglit_result piglit_display(void) { bool pass = true; const int num_passes = 3; const float black[] = {0, 0, 0}; int tf_pass_loc = glGetUniformLocation(tf_prog, "tf_pass"); int tile_loc = glGetUniformLocation(ubo_prog, "tile"); int ubo_pass_loc = glGetUniformLocation(ubo_prog, "ubo_pass"); int ubo_idx = glGetUniformBlockIndex(ubo_prog, "ubo"); glClear(GL_COLOR_BUFFER_BIT); for (int i = 0; i < num_passes; ++i) { glUseProgram(tf_prog); glUniform1i(tf_pass_loc, i); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buffer_object); /* Don't enable GL_RASTERIZER_DISCARD to dare the driver * to reorder those draw calls. */ glBeginTransformFeedback(GL_TRIANGLES); for (int y = 0; y < Y_TILES; ++y) { for (int x = 0; x < X_TILES; ++x) { const float w = 2.0 / X_TILES; const float h = 2.0 / Y_TILES; piglit_draw_rect(-1 + x * w, -1 + y * h, w, h); } } glEndTransformFeedback(); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); glUseProgram(ubo_prog); glUniform1i(ubo_pass_loc, i); glBindBufferBase(GL_UNIFORM_BUFFER, 0, buffer_object); glUniformBlockBinding(ubo_prog, ubo_idx, 0); for (int y = 0; y < Y_TILES; ++y) { for (int x = 0; x < X_TILES; ++x) { const float w = 2.0 / X_TILES; const float h = 2.0 / Y_TILES; glUniform1i(tile_loc, y * X_TILES + x); piglit_draw_rect(-1 + x * w, -1 + y * h, w, h); } } glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0); } /* Check result */ pass = piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height, black) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }