/* * Copyright © 2017 Fabian Bieler * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file linear-fog.c: Draw using linear fog in GLSL. * * Simple fog test with constant fog coordinates. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 20; config.window_visual = PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *vs_text = "void main() {\n" " gl_Position = gl_Vertex; \n" " gl_FogFragCoord = gl_MultiTexCoord0.x; \n" " gl_FrontColor = gl_Color; \n" "}\n"; static const char *fs_text = "void main() {\n" " float bf = (gl_FogFragCoord - gl_Fog.start) * gl_Fog.scale; \n" " gl_FragColor = mix(gl_Color, gl_Fog.color, bf); \n" "}\n"; static const float vertex_color[] = {.25, .5, .75, .25}; static const float fog_color[] = {1, .5, 1, 0}; static const float fog_start = 100; static const float fog_end = 200; enum piglit_result piglit_display(void) { bool pass = true; for (int j = 0; j < 5; ++j) { const float fog_coord = 100 + j * 25; const float bf = (fog_coord - fog_start) / (fog_end - fog_start); float expected_color[4]; for (int i = 0; i < 4; ++i) expected_color[i] = bf * fog_color[i] + (1 - bf) * vertex_color[i]; glClear(GL_COLOR_BUFFER_BIT); glTexCoord1f(fog_coord); piglit_draw_rect(-1, -1, 2, 2); pass = piglit_probe_pixel_rgba(piglit_width / 2, piglit_height / 2, expected_color) && pass; } return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { const int program = piglit_build_simple_program(vs_text, fs_text); glUseProgram(program); glColor4fv(vertex_color); glFogf(GL_FOG_START, fog_start); glFogf(GL_FOG_END, fog_end); glFogfv(GL_FOG_COLOR, fog_color); }