/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file getactiveuniform-constant.c */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static const char vs_code[] = "#version 120\n" "uniform vec4 a;\n" "uniform vec4 b;\n" "uniform vec4 c;\n" "uniform vec4 d;\n" "uniform int i;\n" "const vec4 vv[] =\n" " vec4[](vec4( 1, 2, 3, 4),\n" " vec4( 5, 6, 7, 8),\n" " vec4( 9, 10, 11, 12),\n" " vec4(13, 14, 15, 16));\n" "\n" "void main() {\n" " gl_Position = a + b + c + d + vv[i]\n;" "}\n" ; static const char fs_code[] = "#version 120\n" "uniform vec4 e;\n" "uniform vec4 f;\n" "uniform vec4 g;\n" "uniform vec4 h;\n" "uniform int j;\n" "\n" "void main() {\n" " const vec4 fv[] =\n" " vec4[](vec4( 1, 2, 3, 4),\n" " vec4( 5, 6, 7, 8),\n" " vec4( 9, 10, 11, 12),\n" " vec4(13, 14, 15, 16));\n" "\n" " gl_FragColor = e + f + g + h + fv[j]\n;" "}\n" ; static const char *all_uniform_names[] = { "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", }; static bool uniform_seen[ARRAY_SIZE(all_uniform_names)] = { false, }; void piglit_init(int argc, char **argv) { bool pass = true; GLint prog; GLint vs; GLint fs; GLint num; int i; piglit_require_GLSL_version(120); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_code); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_code); prog = piglit_link_simple_program(vs, fs); glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &num); for (i = 0; i < num; i++) { char name[256]; GLsizei length; GLint size; GLenum type; bool found; unsigned j; glGetActiveUniform(prog, i, sizeof(name), &length, &size, &type, name); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; /* Try to find the name in the table of known names. * If the name is not found, fail. */ found = false; for (j = 0; j < ARRAY_SIZE(all_uniform_names); j++) { if (strcmp(name, all_uniform_names[j]) == 0) { found = true; uniform_seen[j] = true; break; } } if (!found) { fprintf(stderr, "Uniform name \"%s\" returned by " "glGetActiveUniform, but should not have " "been.\n", name); pass = false; } } for (i = 0; i < ARRAY_SIZE(uniform_seen); i++) { if (!uniform_seen[i]) { fprintf(stderr, "Uniform name \"%s\" was not returned by " "glGetActiveUniform, but should have " "been.\n", all_uniform_names[i]); pass = false; } } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; }