/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file vertexid-drawelements.c * * Test that gl_VertexID has the correct values. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char vs_text[] = "#version 130\n" "\n" "/* This is floating point so we can use immediate mode */\n" "out vec4 color;\n" "\n" "void main()\n" "{\n" " gl_Position = gl_Vertex;\n" " color = vec4(equal(vec4(gl_VertexID), gl_Color));\n" "}\n"; static const char fs_text[] = "#version 130\n" "\n" "in vec4 color;\n" "\n" "void main()\n" "{\n" " gl_FragColor = color;\n" "}\n"; void piglit_init(int argc, char **argv) { GLuint prog; piglit_require_GLSL_version(130); prog = piglit_build_simple_program(vs_text, fs_text); glUseProgram(prog); } enum piglit_result piglit_display() { bool pass; float vertex_array[] = { -1, -1, 1, -1, 1, 1, -1, 1, }; float color_array[] = { 0.5, 0.0, 0.5, 0.5, 0.5, 1.0, 0.5, 0.5, 0.5, 2.0, 0.5, 0.5, 0.5, 3.0, 0.5, 0.5, }; int indices[] = { 0, 1, 2, 0, 2, 3, }; float green[] = {0, 1, 0, 0}; glVertexPointer(2, GL_FLOAT, 0, vertex_array); glEnableClientState(GL_VERTEX_ARRAY); glColorPointer(4, GL_FLOAT, 0, color_array); glEnableClientState(GL_COLOR_ARRAY); glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, indices); glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }