/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file mixing-clip-distance-and-clip-vertex-disallowed.c * * From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special * Variables): * * It is an error for a shader to statically write both * gl_ClipVertex and gl_ClipDistance. * * This test verifies that an error is generated if the shader * contains writes to both variables, even if those writes would never * both occur in the same render. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static const char vert[] = "#version 130\n" "uniform bool use_ClipDistance;\n" "void main()\n" "{\n" " gl_Position = vec4(0.0);\n" " if (use_ClipDistance) {\n" " gl_ClipDistance[0] = 1.0;\n" " } else {\n" " gl_ClipVertex = vec4(0.0);\n" " }\n" "}\n"; static const char frag[] = "#version 130\n" "void main()\n" "{\n" " gl_FragColor = gl_Color;\n" "}\n"; enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { const char *glsl_version_string; float glsl_version; GLint ok; GLuint prog; piglit_require_GLSL(); glsl_version_string = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION); glsl_version = (glsl_version_string == NULL) ? 0.0 : strtod(glsl_version_string, NULL); if (glsl_version <= 1.299999) { printf("Test requires GLSL version >= 1.3. " "Actual version is %.1f.\n", glsl_version); piglit_report_result(PIGLIT_SKIP); } prog = piglit_build_simple_program_unlinked(vert, frag); glLinkProgram(prog); ok = piglit_link_check_status_quiet(prog); if (ok) { fprintf(stderr, "Linking with a shader that accesses both " "gl_ClipDistance and gl_ClipVertex succeeded when it " "should have failed.\n"); piglit_report_result(PIGLIT_FAIL); } piglit_report_result(PIGLIT_PASS); }