/** * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Test that GetShaderiv() may now return GEOMETRY_SHADER if passed SHADER_TYPE * * From the GLSL 3.2 spec, section 6.1.10(Shader and Program Queries): * "The command * void GetShaderiv( uint shader, enum pname, int *params ); * returns properties of the shader object named shader in params. The * parameter value to return is specified by pname. * If pname is SHADER_TYPE, VERTEX_SHADER, GEOMETRY_SHADER, or * FRAGMENT_SHADER is returned if shader is a vertex, geometry, or fragment * shader object respectively." */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *gstext = "#version 150\n" "layout(triangles) in;\n" "layout(triangle_strip, max_vertices = 3) out;\n" "in vec4 pos[];\n" "void main() {\n" " for(int i = 0; i < 3; i++) {\n" " gl_Position = pos[i];\n" " EmitVertex();\n" " }\n" "}\n"; void piglit_init(int argc, char **argv) { bool pass = true; GLuint gs = 0; GLint type; gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext); glGetShaderiv(gs, GL_SHADER_TYPE, &type); if(type != GL_GEOMETRY_SHADER) { printf("Expected shader type GL_GEOMETRY_SHADER" " but received: %s\n", piglit_get_gl_enum_name(type)); pass = false; } pass = piglit_check_gl_error(GL_NO_ERROR) & pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; }