/** * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Test that geometry shaders only compile with valid input layout qualifiers * * Section 4.3.8.1(Input Layout Qualifiers) of the GLSL 1.50 spec says: * "Geometry shaders allow input layout qualifiers only on the interface * qualifier in, not on an input block, block member, or variable. The layout * qualifier identifiers for geometry shader inputs are * points * lines * lines_adjacency * triangles * triangles_adjacency" */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *gstemplate = "#version 150\n" "#define LAYOUT_IN %s\n" "layout(LAYOUT_IN) in;\n" "layout(triangle_strip, max_vertices = 3) out;\n" "void main() {\n" "}\n"; char *valids[] = {"points", "lines", "lines_adjacency", "triangles", "triangles_adjacency"}; const char *layout; static void print_usage_and_exit(const char *prog_name) { printf("Usage: %s \n" " where is the qualifier to test to see if it\n" " is a valid geometry shader input layout qualifier\n", prog_name); piglit_report_result(PIGLIT_FAIL); } void piglit_init(int argc, char **argv) { GLuint gs = 0; GLint gsCompiled = GL_TRUE; char* gstext = NULL; int i = 0; bool pass = true; GLint expected_compile_result; /* Parse params */ if (argc != 2) { print_usage_and_exit(argv[0]); } layout = argv[1]; /* figure out if we expect compilation to be successful. */ expected_compile_result = GL_FALSE; for (i = 0; i < ARRAY_SIZE(valids); i++) { if (strcmp(layout, valids[i]) == 0) { expected_compile_result = GL_TRUE; break; } } (void)!asprintf(&gstext, gstemplate, layout); gs = glCreateShader(GL_GEOMETRY_SHADER); glShaderSource(gs, 1, (const GLchar **) &gstext, NULL); glCompileShader(gs); free(gstext); /* check compile result */ glGetShaderiv(gs, GL_COMPILE_STATUS, &gsCompiled); if (gsCompiled != expected_compile_result) { if (expected_compile_result) { printf("Failed to compile with input qualifier " "\"%s\".\n", layout); } else { printf("\"%s\" is an invalid input qualifier " "but geometry shader still compiled.\n", layout); } pass = false; } pass = piglit_check_gl_error(GL_NO_ERROR) && pass; piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; }