/** * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Test that GetProgramiv() now accepts GEOMETRY_INPUT_TYPE, * GEOMETRY_OUTPUT_TYPE and GEOMETRY_VERTICES_OUT. * * From the GLSL 3.2 spec, section 2.12.1 (Geometry Shader Input Primitives) * "The input primitive type may be queried by calling GetProgramiv with the * symbolic constant GEOMETRY_INPUT_TYPE." * * "The output primitive type and maximum output vertex count of a linked * program may be queried by calling GetProgramiv with the symbolic constants * GEOMETRY_OUTPUT_TYPE and GEOMETRY_VERTICES_OUT, respectively." * * Also, from section 6.1.10(Shader and Program Queries): * "The command * void GetProgramiv( uint program, enum pname, int *params ); * returns properties of the program object named program in params. The * parameter value to return is specified by pname." * * "If pname is GEOMETRY_VERTICES_OUT, the maximum number of vertices the * geometry shader will output is returned. If pname is GEOMETRY_INPUT_TYPE, * the geometry shader input type, which must be one of POINTS, LINES, * LINES_ADJACENCY, TRIANGLES or TRIANGLES_ADJACENCY, is returned. If pname is * GEOMETRY_OUTPUT_TYPE, the geometry shader output type, which must be one of * POINTS, LINE_STRIP or TRIANGLE_STRIP, is returned. If GEOMETRY_VERTICES_OUT, * GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE are queried for a program which * has not been linked successfully, or which does not contain objects to form * a geometry shader, then an INVALID_OPERATION error is generated." */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static const char *vstext = "#version 150\n" "in vec4 piglit_vertex;\n" "out vec4 pos;\n" "void main() {\n" " gl_Position = piglit_vertex;\n" " pos = piglit_vertex;\n" "}\n"; static const char *gstext = "#version 150\n" "layout(triangles) in;\n" "layout(triangle_strip, max_vertices = 3) out;\n" "in vec4 pos[];\n" "void main() {\n" " for(int i = 0; i < 3; i++) {\n" " gl_Position = pos[i];\n" " EmitVertex();\n" " }\n" "}\n"; static const char *fstext = "#version 150\n" "out vec4 color;\n" "void main() {\n" " color = vec4(1.);\n" "}\n"; static GLuint prog, prog_no_gs; void piglit_init(int argc, char **argv) { bool pass = true; GLuint vs = 0, gs = 0, fs = 0; GLint type; /* Create a program with geometry shader to test GetProgramiv() with * new enum parameters. */ prog = glCreateProgram(); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext); gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext); glAttachShader(prog, vs); glAttachShader(prog, gs); glAttachShader(prog, fs); glLinkProgram(prog); if(!piglit_link_check_status(prog)){ glDeleteProgram(prog); piglit_report_result(PIGLIT_FAIL); } glGetProgramiv(prog, GL_GEOMETRY_INPUT_TYPE, &type); if(type != GL_TRIANGLES) { printf("Expected input type GL_TRIANGLES but received: %s\n", piglit_get_gl_enum_name(type)); pass = false; } pass = piglit_check_gl_error(GL_NO_ERROR) & pass; glGetProgramiv(prog, GL_GEOMETRY_OUTPUT_TYPE, &type); if(type != GL_TRIANGLE_STRIP) { printf("Expected output type GL_TRIANGLE_STRIP" " but received: %s\n", piglit_get_gl_enum_name(type)); pass = false; } pass = piglit_check_gl_error(GL_NO_ERROR) & pass; glGetProgramiv(prog, GL_GEOMETRY_VERTICES_OUT, &type); if(type != 3) { printf("Expected max verts = 3 but received: %d\n", type); pass = false; } pass = piglit_check_gl_error(GL_NO_ERROR) & pass; /* Create new program without a geometry shader and test errors */ prog_no_gs = glCreateProgram(); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext); glAttachShader(prog_no_gs, vs); glAttachShader(prog_no_gs, fs); /* program not linked successfully yet should emit INVALID_OPERATION */ if (!piglit_khr_no_error) { glGetProgramiv(prog_no_gs, GL_GEOMETRY_INPUT_TYPE, &type); pass = piglit_check_gl_error(GL_INVALID_OPERATION) & pass; glGetProgramiv(prog_no_gs, GL_GEOMETRY_OUTPUT_TYPE, &type); pass = piglit_check_gl_error(GL_INVALID_OPERATION) & pass; glGetProgramiv(prog_no_gs, GL_GEOMETRY_VERTICES_OUT, &type); pass = piglit_check_gl_error(GL_INVALID_OPERATION) & pass; glLinkProgram(prog_no_gs); if(!piglit_link_check_status(prog_no_gs)){ glDeleteProgram(prog_no_gs); piglit_report_result(PIGLIT_FAIL); } /* program without a geometry shader should emit * INVALID_OPERATION */ glGetProgramiv(prog_no_gs, GL_GEOMETRY_INPUT_TYPE, &type); pass = piglit_check_gl_error(GL_INVALID_OPERATION) & pass; glGetProgramiv(prog_no_gs, GL_GEOMETRY_OUTPUT_TYPE, &type); pass = piglit_check_gl_error(GL_INVALID_OPERATION) & pass; glGetProgramiv(prog_no_gs, GL_GEOMETRY_VERTICES_OUT, &type); pass = piglit_check_gl_error(GL_INVALID_OPERATION) & pass; } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; }