/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file tri-strip-ordering-with-prim-restart.c * * Check a subtle corner case that affects the i965/gen7 mesa driver: * when the primitive type is either GL_TRIANGLE_STRIP or * GL_TRIANGLE_STRIP_ADJACENCY, the hardware delivers the vertices of * odd numbered triangles to the geometry shader in the wrong order, * so the driver must emit workaround code to re-order them. This * test verifies that the workaround code functions correctly in the * presence of primitive restart, since the presence of primitive * restart can make a triangle "odd numbered" in relation to the * current strip even if it is "even numbered" as measured by * gl_PrimitiveIDIn. * * This test works by issuing a single draw call and using primitive * restart to split it into a pair of 3-triangle strips (this ensures * that triangles in the first strip have the same parity in relation * to the strip as they have when measured by gl_PrimitiveIDIn; * triangles in the second strip hav opposite parity in relation to * the strip from what they have when measured by gl_PrimitiveIDIn). * The vertex IDs of all vertices are collected using transform * feedback, and checked in C to make sure it matches the expected * sequence of vertices. * * Note: some generations of Intel hardware require primitive restart * to be emulated in software when either: * * - certain primitive types are used, or * * - the primitive restart index is not all 0xff's. * * To make sure that both the hardware and software primitive restart * codepaths are tested, this test accepts an additional command line * option to control whether the primitive restart index should be all * 0xff's. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END /** * 5 triangles per strip, 6 vertices per triangle in * GL_TRIANGLE_STRIP_ADJACENCY mode. */ #define MAX_OUTPUT_VERTICES_PER_STRIP (5*6) static const char *vs_text = "#version 150\n" "\n" "out int vertex_id;\n" "\n" "void main()\n" "{\n" " vertex_id = gl_VertexID;\n" "}\n"; static const char *gs_template = "#version 150\n" "#define INPUT_LAYOUT %s\n" "#define VERTICES_PER_PRIM %d\n" "layout(INPUT_LAYOUT) in;\n" "layout(points, max_vertices = VERTICES_PER_PRIM) out;\n" "\n" "in int vertex_id[VERTICES_PER_PRIM];\n" "out int vertex_out[VERTICES_PER_PRIM];\n" "\n" "void main()\n" "{\n" " for (int i = 0; i < VERTICES_PER_PRIM; i++) {\n" " vertex_out[i] = vertex_id[i] + 1;\n" " }\n" " EmitVertex();\n" "}\n"; static const char *varyings[] = { "vertex_out[0]", "vertex_out[1]", "vertex_out[2]", "vertex_out[3]", "vertex_out[4]", "vertex_out[5]", }; static const struct test_vector { const char *name; GLenum prim_type; const char *input_layout; unsigned vertices_per_prim; /** * Number of vertices to send down the pipeline for a single * 3-triangle strip */ unsigned input_vertices_per_strip; /** * Number of output vertices that are expected for a single * 3-triangle strip */ unsigned output_vertices_per_strip; /** * Vertices that each GS invocation is expected to see for a * single 3-triangle strip. */ GLint expected_results[MAX_OUTPUT_VERTICES_PER_STRIP]; } tests[] = { { "GL_TRIANGLE_STRIP", GL_TRIANGLE_STRIP, "triangles", 3, 5, 9, { 1, 2, 3, 3, 2, 4, 3, 4, 5 } }, /* See primitive-types.c for how this vertex ordering was * determined. */ { "GL_TRIANGLE_STRIP_ADJACENCY", GL_TRIANGLE_STRIP_ADJACENCY, "triangles_adjacency", 6, 10, 18, { 1, 2, 3, 7, 5, 4, 5, 1, 3, 6, 7, 9, 5, 3, 7, 10, 9, 8 } }, }; static void print_usage_and_exit(const char *prog_name) { int i; printf("Usage: %s \n" " where is one of the following:\n", prog_name); for(i = 0; i < ARRAY_SIZE(tests); i++) printf(" %s\n", tests[i].name); printf(" and is one of the following:\n" " ffs - use a primitive restart index that is all 0xffs\n" " other - use a different primitive restart index\n"); piglit_report_result(PIGLIT_FAIL); } void piglit_init(int argc, char **argv) { int i, j; const struct test_vector *test = NULL; GLubyte prim_restart_index; GLuint prog, vs, gs, vao, xfb_buf, generated_query, element_buf, primitives_generated; char *gs_text; GLsizei num_input_elements; GLubyte *elements; bool pass = true; unsigned expected_output_points_per_strip, actual_output_points; GLuint *readback; /* Parse params */ if (argc != 3) print_usage_and_exit(argv[0]); for (i = 0; i < ARRAY_SIZE(tests); i++) { if (strcmp(argv[1], tests[i].name) == 0) { test = &tests[i]; break; } } if (test == NULL) print_usage_and_exit(argv[0]); if (strcmp(argv[2], "ffs") == 0) prim_restart_index = 0xff; else if (strcmp(argv[2], "other") == 0) prim_restart_index = 0x80; else print_usage_and_exit(argv[0]); /* Compile shaders */ prog = glCreateProgram(); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text); glAttachShader(prog, vs); (void)!asprintf(&gs_text, gs_template, test->input_layout, test->vertices_per_prim); gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gs_text); free(gs_text); glAttachShader(prog, gs); glTransformFeedbackVaryings(prog, test->vertices_per_prim, varyings, GL_INTERLEAVED_ATTRIBS); glLinkProgram(prog); if (!piglit_link_check_status(prog)) piglit_report_result(PIGLIT_FAIL); glUseProgram(prog); /* Set up other GL state */ glGenVertexArrays(1, &vao); glBindVertexArray(vao); glGenBuffers(1, &xfb_buf); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb_buf); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, MAX_OUTPUT_VERTICES_PER_STRIP * 2 * sizeof(GLint), NULL, GL_STREAM_READ); glGenQueries(1, &generated_query); glEnable(GL_RASTERIZER_DISCARD); glEnable(GL_PRIMITIVE_RESTART); glPrimitiveRestartIndex(prim_restart_index); /* Set up element buffer containing: * * [0, 1, ..., input_vertices_per_strip-1, prim_restart_index, * 0, 1, ..., input_vertices_per_strip-1] */ num_input_elements = test->input_vertices_per_strip * 2 + 1; glGenBuffers(1, &element_buf); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buf); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLubyte) * num_input_elements, NULL, GL_STATIC_DRAW); elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_READ_WRITE); for (i = 0; i < test->input_vertices_per_strip; i++) { elements[i] = i; elements[i + test->input_vertices_per_strip + 1] = i; } elements[test->input_vertices_per_strip] = prim_restart_index; glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); /* Run vertices through the pipeline */ glBeginQuery(GL_PRIMITIVES_GENERATED, generated_query); glBeginTransformFeedback(GL_POINTS); glDrawElements(test->prim_type, num_input_elements, GL_UNSIGNED_BYTE, NULL); glEndTransformFeedback(); glEndQuery(GL_PRIMITIVES_GENERATED); /* Check that the GS got invoked the right number of times */ glGetQueryObjectuiv(generated_query, GL_QUERY_RESULT, &primitives_generated); if (primitives_generated != 6) { printf("Expected 6 GS invocations, got %d\n", primitives_generated); pass = false; } expected_output_points_per_strip = 3 * test->vertices_per_prim; actual_output_points = primitives_generated * test->vertices_per_prim; /* Check the data output by the GS. The expected output is * two exact copies of test->expected_results, one for each * strip. */ readback = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); if (memcmp(readback, test->expected_results, expected_output_points_per_strip * sizeof(GLint)) != 0) { pass = false; } if (memcmp(readback + expected_output_points_per_strip, test->expected_results, expected_output_points_per_strip * sizeof(GLint)) != 0) { pass = false; } /* Output details if the result was wrong */ if (!pass) { printf("Expected vertex IDs:"); for (i = 0; i < 2; i++) for (j = 0; j < expected_output_points_per_strip; j++) printf(" %d", test->expected_results[j]); printf("\n"); printf("Actual vertex IDs:"); for (i = 0; i < actual_output_points; i++) printf(" %d", readback[i]); printf("\n"); } glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* Should never be reached */ return PIGLIT_FAIL; }