/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** \file * * Verify that the "centroid" qualifier is properly respected when * used inside an interface block. * * This test operates by comparing varyings declared inside an * interface block with varyings declared outside an interface block. * We assume that the "centroid" qualifier works properly when * declared outside interface blocks, because that is tested by other * piglit tests. * * The test may be run in different modes in order to test: * - an unnamed interface block * - a named interface block (non-array) * - an interface block array */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END /** * Vertex data. This triangle is deliberately chosen to be at a * skewed angle so that some of its boundary pixels will be <50% * covered (and therefore will have a different value for * centroid-interpolated inputs). */ const float vertex_data[3][4] = { { -1.0, -1.0, 0.0, 1.0 }, { -0.9, 1.0, 0.0, 1.0 }, { 1.0, 0.8, 0.0, 1.0 } }; const char *vs_text_unnamed = "#version 150\n" "in vec4 piglit_vertex;\n" "centroid out float centroid_var;\n" "out float unqualified_var;\n" "out Blk {\n" " centroid float ifc_centroid_var;\n" " float ifc_unqualified_var;\n" "};\n" "void main()\n" "{\n" " gl_Position = piglit_vertex;\n" " float var = float(gl_VertexID);\n" " centroid_var = var;\n" " unqualified_var = var;\n" " ifc_centroid_var = var;\n" " ifc_unqualified_var = var;\n" "}\n"; const char *fs_text_unnamed = "#version 150\n" "centroid in float centroid_var;\n" "in float unqualified_var;\n" "in Blk {\n" " centroid float ifc_centroid_var;\n" " float ifc_unqualified_var;\n" "};\n" "void main()\n" "{\n" " bool ok = true;\n" " if (centroid_var != ifc_centroid_var) ok = false;\n" " if (unqualified_var != ifc_unqualified_var) ok = false;\n" " gl_FragColor = ok ? vec4(0.0, 1.0, 0.0, 1.0)\n" " : vec4(1.0, 0.0, 0.0, 1.0);\n" "}\n"; const char *vs_text_named = "#version 150\n" "in vec4 piglit_vertex;\n" "centroid out float centroid_var;\n" "out float unqualified_var;\n" "out Blk {\n" " centroid float centroid_var;\n" " float unqualified_var;\n" "} ifc;\n" "void main()\n" "{\n" " gl_Position = piglit_vertex;\n" " float var = float(gl_VertexID);\n" " centroid_var = var;\n" " unqualified_var = var;\n" " ifc.centroid_var = var;\n" " ifc.unqualified_var = var;\n" "}\n"; const char *fs_text_named = "#version 150\n" "centroid in float centroid_var;\n" "in float unqualified_var;\n" "in Blk {\n" " centroid float centroid_var;\n" " float unqualified_var;\n" "} ifc;\n" "void main()\n" "{\n" " bool ok = true;\n" " if (centroid_var != ifc.centroid_var) ok = false;\n" " if (unqualified_var != ifc.unqualified_var) ok = false;\n" " gl_FragColor = ok ? vec4(0.0, 1.0, 0.0, 1.0)\n" " : vec4(1.0, 0.0, 0.0, 1.0);\n" "}\n"; const char *vs_text_array = "#version 150\n" "in vec4 piglit_vertex;\n" "centroid out float centroid_var;\n" "out float unqualified_var;\n" "out Blk {\n" " centroid float centroid_var;\n" " float unqualified_var;\n" "} ifc[2];\n" "void main()\n" "{\n" " gl_Position = piglit_vertex;\n" " float var = float(gl_VertexID);\n" " centroid_var = var;\n" " unqualified_var = var;\n" " for (int i = 0; i < 2; i++) {\n" " ifc[i].centroid_var = var;\n" " ifc[i].unqualified_var = var;\n" " }\n" "}\n"; const char *fs_text_array = "#version 150\n" "centroid in float centroid_var;\n" "in float unqualified_var;\n" "in Blk {\n" " centroid float centroid_var;\n" " float unqualified_var;\n" "} ifc[2];\n" "void main()\n" "{\n" " bool ok = true;\n" " for (int i = 0; i < 2; i++) {\n" " if (centroid_var != ifc[i].centroid_var) ok = false;\n" " if (unqualified_var != ifc[i].unqualified_var) ok = false;\n" " }\n" " gl_FragColor = ok ? vec4(0.0, 1.0, 0.0, 1.0)\n" " : vec4(1.0, 0.0, 0.0, 1.0);\n" "}\n"; static GLuint prog; static GLuint fbo; static void print_usage_and_exit(const char *prog_name) { printf("Usage: %s \n" " where is one of:\n" " unnamed: use an unnamed interface block\n" " named: use a named interface block (non-array)\n" " array: use an interface block array\n", prog_name); piglit_report_result(PIGLIT_FAIL); } void piglit_init(int argc, char **argv) { GLuint rb; GLuint vao; GLuint array_buf; GLint samples; glGetIntegerv(GL_MAX_SAMPLES, &samples); /* Parse params */ if (argc != 2) print_usage_and_exit(argv[0]); if (strcmp(argv[1], "unnamed") == 0) { prog = piglit_build_simple_program(vs_text_unnamed, fs_text_unnamed); } else if (strcmp(argv[1], "named") == 0) { prog = piglit_build_simple_program(vs_text_named, fs_text_named); } else if (strcmp(argv[1], "array") == 0) { prog = piglit_build_simple_program(vs_text_array, fs_text_array); } else { print_usage_and_exit(argv[0]); } /* Create the multisampled framebuffer */ glGenFramebuffers(1, &fbo); glGenRenderbuffers(1, &rb); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); glBindRenderbuffer(GL_RENDERBUFFER, rb); glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8 /* internalformat */, piglit_width, piglit_height); glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rb); if (glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { printf("Framebuffer incomplete\n"); piglit_report_result(PIGLIT_FAIL); } if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); /* Set up vertex inputs */ glGenVertexArrays(1, &vao); glBindVertexArray(vao); glGenBuffers(1, &array_buf); glBindBuffer(GL_ARRAY_BUFFER, array_buf); glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), &vertex_data, GL_STATIC_DRAW); glVertexAttribPointer(PIGLIT_ATTRIB_POS, 4, GL_FLOAT, GL_FALSE, 0, NULL); glEnableVertexAttribArray(PIGLIT_ATTRIB_POS); } enum piglit_result piglit_display(void) { const float green[4] = { 0.0, 1.0, 0.0, 1.0 }; bool pass = true; /* Set up to draw into the multisampled renderbuffer */ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(prog); /* Draw a rectangle covering the entire buffer */ piglit_draw_rect(-1, -1, 2, 2); /* Draw a triangle where some samples are <50% covered */ glDrawArrays(GL_TRIANGLES, 0, 3); /* Blit to the main window to downsample the image */ glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo); glBlitFramebuffer(0, 0, piglit_width, piglit_height, 0, 0, piglit_width, piglit_height, GL_COLOR_BUFFER_BIT, GL_NEAREST); /* Check that the image is all green */ glBindFramebuffer(GL_READ_FRAMEBUFFER, piglit_winsys_fbo); pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }