/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file named-block-no-modify.c * * Test that uniform variables containted within a named uniform block cannot be * accessed by the glUniform* commands. * * Section 2.11.4 (Uniform Variables) of the GL 3.2 spec says: * "Uniforms in a named uniform block are not assigned a location and may * not be modified using the Uniform* commands." * * Test relies on the behavior of glGetUniform returning -1 for uniforms * that have not been assigned a location, such as those in a named uniform * block. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 32; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END /* the operations in this shader are not strictly relevant, only that they * do not get discarded */ static const char vs_text[] = "#version 150\n" "\n" "in vec4 piglit_vertex;\n" "\n" "uniform testBlock {\n" " int a;\n" " float b;\n" " mat4 c;\n" "};\n" "\n" "flat out int oa;\n" "out float ob;\n" "out mat4 oc;\n" "\n" "void main() {\n" " gl_Position = piglit_vertex;\n" " oa = a + 1;\n" " ob = b * 2;\n" " oc[0] = c[0] * 1;\n" " oc[1] = c[1] * 2;\n" " oc[2] = c[2] * 3;\n" " oc[3] = c[3] * 4;\n" "}\n"; /* again, operations are just to touch data */ static const char fs_text[] = "#version 150\n" "\n" "flat in int oa;\n" "in float ob;\n" "in mat4 oc;\n" "out vec4 FragColor;\n" "\n" "void main() {\n" " FragColor = vec4(float(oa) * oc[0][0],\n" " ob * oc[1][1],\n" " oc[2][2],\n" " oc[3][3]);\n" "}\n"; static GLuint prog; void piglit_init(int argc, char **argv) { bool pass = true; int a_loc = -2; int b_loc = -3; int c_loc = -4; prog = piglit_build_simple_program(vs_text, fs_text); glUseProgram(prog); /* get uniforms, locations should be -1 if glGetUniformLocation * can't retrieve their location */ a_loc = glGetUniformLocation(prog, "a"); if(a_loc != -1) { printf("a_loc incorrectly assigned a location: %d", a_loc); pass = false; } b_loc = glGetUniformLocation(prog, "b"); if(b_loc != -1) { printf("b_loc incorrectly assigned a location: %d", b_loc); pass = false; } c_loc = glGetUniformLocation(prog, "c"); if(c_loc != -1) { printf("c_loc incorrectly assigned a location: %d", c_loc); pass = false; } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* should not reach */ return PIGLIT_FAIL; }