/* Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util.h" #include "piglit-glx-util.h" #include "common.h" int main(int argc, char **argv) { static const int attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 2, GLX_CONTEXT_MINOR_VERSION_ARB, 0, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT, None }; bool pass = true; GLXContext ctx; GLX_ARB_create_context_setup(); piglit_require_glx_extension(dpy, "GLX_ARB_create_context_profile"); piglit_require_glx_extension(dpy, "GLX_EXT_create_context_es2_profile"); /* The GLX_EXT_create_context_es2_profile doesn't say anything about * indirect-rendering contexts for ES2. However, there is no protocol * defined, so it seems impossible that this could ever work. */ ctx = glXCreateContextAttribsARB(dpy, fbconfig, NULL, False, attribs); XSync(dpy, 0); if (ctx != NULL) { PFNGLGETSHADERPRECISIONFORMATPROC func; GLint r[] = { ~0, ~0 }; GLint p = ~0; /* Try to call an ES2 function that does not exist in desktop * OpenGL or have GLX protocol defined. If this works, then * we'll assume the implementation is using some magic * protocol for ES2. If it doesn't work, then the test fails. */ func = (PFNGLGETSHADERPRECISIONFORMATPROC) glXGetProcAddress((const GLubyte *) "glGetShaderPrecisionFormat"); if (func == NULL) { fprintf(stderr, "Indirect rendering OpenGL ES 2.0 context was " "created, but could not get\n" "function address for " "glGetShaderPrecisionFormat.\n"); pass = false; goto done; } if (!glXMakeCurrent(dpy, glxWin, ctx)) { fprintf(stderr, "Indirect rendering OpenGL ES 2.0 " "context was created, but\n" "it could not be made current.\n"); pass = false; goto done; } (*func)(GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, r, &p); if (r[0] < 14 || r[1] < 14 || p < 10) { fprintf(stderr, "Indirect rendering OpenGL ES 2.0 " "context was created, but\n" "glGetShaderPrecisionFormat produced " "incorrect results.\n"); pass = false; } } else { /* The GLX_ARB_create_context_profile spec says: * * "* If does not support compatible OpenGL * contexts providing the requested API major and minor * version, forward-compatible flag, and debug context * flag, GLXBadFBConfig is generated." */ if (!validate_glx_error_code(Success, GLXBadFBConfig)) pass = false; } done: if (ctx != NULL) { glXMakeCurrent(dpy, None, NULL); glXDestroyContext(dpy, ctx); } GLX_ARB_create_context_teardown(); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); return 0; }