/* * Copyright © 2019 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file blackhole_blit.c * * Verifies that with GL_INTEL_black_render enabled, blit operations * have no effect. */ #include "piglit-util-gl.h" #include "piglit-matrix.h" PIGLIT_GL_TEST_CONFIG_BEGIN #if defined(PIGLIT_USE_OPENGL) config.supports_gl_core_version = 42; #elif defined(PIGLIT_USE_OPENGL_ES2) || defined(PIGLIT_USE_OPENGL_ES3) config.supports_gl_es_version = 20; #endif config.window_width = 400; config.window_height = 400; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static enum piglit_result run(void) { float delta = 1.01 / piglit_width; GLuint prog, fb, fb_tex; glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo); glBindFramebufferEXT(GL_READ_FRAMEBUFFER, piglit_winsys_fbo); glClearColor(0.0, 0.0, 1.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER, fb); glBindFramebufferEXT(GL_READ_FRAMEBUFFER, fb); glCreateTextures(GL_TEXTURE_2D, 1, &fb_tex); glBindTexture(GL_TEXTURE_2D, fb_tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, piglit_width, piglit_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2DEXT(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb_tex, 0); /* This atom should be disabled by default */ if (glIsEnabled(GL_BLACKHOLE_RENDER_INTEL)) return PIGLIT_FAIL; prog = piglit_build_simple_program( #if defined(PIGLIT_USE_OPENGL) "#version 330\n" "in vec4 piglit_vertex;\n" #elif defined(PIGLIT_USE_OPENGL_ES2) || defined(PIGLIT_USE_OPENGL_ES3) "#version 100\n" "attribute vec4 piglit_vertex;\n" #endif "void main()\n" "{\n" " gl_Position = piglit_vertex;\n" "}\n", #if defined(PIGLIT_USE_OPENGL) "#version 330\n" #elif defined(PIGLIT_USE_OPENGL_ES2) || defined(PIGLIT_USE_OPENGL_ES3) "#version 100\n" #endif "void main()\n" "{\n" " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" "}\n"); if (!prog) piglit_report_result(PIGLIT_FAIL); glViewport(0, 0, piglit_width, piglit_height); glClearColor(0.0, 0.0, 0.0, 0.0); glUseProgram(prog); GLuint vao; glGenVertexArrays(1, &vao); glBindVertexArray(vao); GLuint vbo; float vertices[3][2] = { { -0.5, -1 + delta, }, { 0, 0.8, }, { 0.5, -1 + delta, }, }; glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), NULL); glEnableVertexAttribArray(0); glDisable(GL_BLACKHOLE_RENDER_INTEL); glClear(GL_COLOR_BUFFER_BIT); glDrawArrays(GL_TRIANGLES, 0, 3); if(!piglit_check_gl_error(GL_NO_ERROR)) return PIGLIT_FAIL; const float shader_expected[] = { 1.0, 0.0, 0.0, 1.0 }; if (!piglit_probe_pixel_rgba(piglit_width / 2, piglit_height / 2, shader_expected)) return PIGLIT_FAIL; piglit_present_results(); glClearColor(0.0, 1.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); const float clear_expected[] = { 0.0, 1.0, 0.0, 1.0 }; if (!piglit_probe_pixel_rgba(piglit_width / 2, piglit_height / 2, clear_expected)) return PIGLIT_FAIL; piglit_present_results(); glBindFramebuffer(GL_READ_FRAMEBUFFER, fb); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo); glEnable(GL_BLACKHOLE_RENDER_INTEL); if (!glIsEnabled(GL_BLACKHOLE_RENDER_INTEL)) return PIGLIT_FAIL; glBlitFramebuffer(0, 0, piglit_width, piglit_height, 0, 0, piglit_width, piglit_height, GL_COLOR_BUFFER_BIT, GL_LINEAR); glDisable(GL_BLACKHOLE_RENDER_INTEL); if(!piglit_check_gl_error(GL_NO_ERROR)) return PIGLIT_FAIL; glBindFramebuffer(GL_READ_FRAMEBUFFER, piglit_winsys_fbo); /* Blitting into piglit_winsys_fbo was dropped because of the * blackhole state, expect the first clear color. */ const float blackhole_expected[] = { 0.0, 0.0, 1.0, 1.0 }; if (!piglit_probe_pixel_rgba(piglit_width / 2, piglit_height / 2, blackhole_expected)) return PIGLIT_FAIL; piglit_present_results(); glBindFramebuffer(GL_READ_FRAMEBUFFER, fb); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo); glBlitFramebuffer(0, 0, piglit_width, piglit_height, 0, 0, piglit_width, piglit_height, GL_COLOR_BUFFER_BIT, GL_LINEAR); glBindFramebuffer(GL_READ_FRAMEBUFFER, piglit_winsys_fbo); /* Now the clear color that landed in fb should have been * copied into piglit_winsys_fbo. */ if (!piglit_probe_pixel_rgba(piglit_width / 2, piglit_height / 2, clear_expected)) return PIGLIT_FAIL; return PIGLIT_PASS; } enum piglit_result piglit_display(void) { enum piglit_result result = run(); glDisable(GL_BLACKHOLE_RENDER_INTEL); return result; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_INTEL_blackhole_render"); }