/* * Copyright © 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file depthcoverage.c * * Verifies that post_depth_coverage & inner_coverage layout * qualifiers are mutually exclusives. */ #include "piglit-util-gl.h" #include "piglit-shader.h" PIGLIT_GL_TEST_CONFIG_BEGIN #if defined(PIGLIT_USE_OPENGL) config.supports_gl_core_version = 42; #elif defined(PIGLIT_USE_OPENGL_ES3) config.supports_gl_es_version = 31; #endif PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_INTEL_conservative_rasterization"); piglit_require_extension("GL_ARB_post_depth_coverage"); GLuint invalid_prog = piglit_compile_shader_text_nothrow( GL_FRAGMENT_SHADER, #if defined(PIGLIT_USE_OPENGL) "#version 430\n" #elif defined(PIGLIT_USE_OPENGL_ES3) "#version 310 es\n" #endif "#extension GL_ARB_post_depth_coverage: enable\n" "#extension GL_INTEL_conservative_rasterization: enable\n" "layout(inner_coverage) in;\n" "layout(post_depth_coverage) in;\n" "out vec4 color;\n" "void main()\n" "{\n" " color = vec4(1.0, 0.0, 0.0, 1.0);\n" "}\n"); if (invalid_prog) piglit_report_result(PIGLIT_FAIL); piglit_report_result(PIGLIT_PASS); }