/* * Copyright © 2018 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.supports_gl_es_version = 30; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static void create_program(float f) { char vscode[4096], fscode[4096]; snprintf(vscode, sizeof(vscode), "void main() { gl_Position = vec4(%f); }", f); snprintf(fscode, sizeof(fscode), "void main() { gl_FragColor = vec4(%f); }", f); piglit_build_simple_program(vscode, fscode); } static void check_max_shader_compiler_threads(unsigned expected) { GLint threads; glGetIntegerv(GL_MAX_SHADER_COMPILER_THREADS_KHR, &threads); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); if (threads != expected) piglit_report_result(PIGLIT_FAIL); } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_KHR_parallel_shader_compile"); /* Test the query. */ check_max_shader_compiler_threads(0xffffffff); /* Test the initial compilation completion status. */ GLint status; GLuint shader = glCreateShader(GL_VERTEX_SHADER); glGetShaderiv(shader, GL_COMPLETION_STATUS_KHR, &status); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); if (status != GL_TRUE) { puts("glGetShaderiv incorrect initial completion status"); piglit_report_result(PIGLIT_FAIL); } GLuint program = glCreateProgram(); glGetProgramiv(program, GL_COMPLETION_STATUS_KHR, &status); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); if (status != GL_TRUE) { puts("glGetProgramiv incorrect initial completion status"); piglit_report_result(PIGLIT_FAIL); } /* Change the thread count to test that the driver doesn't crash. * Drivers are not required to obey this. */ unsigned counter = 0; for (unsigned i = 0; i < 40; i++) create_program(counter++); glMaxShaderCompilerThreadsKHR(1); check_max_shader_compiler_threads(1); for (unsigned i = 0; i < 40; i++) create_program(counter++); glMaxShaderCompilerThreadsKHR(20); check_max_shader_compiler_threads(20); for (unsigned i = 0; i < 40; i++) create_program(counter++); glMaxShaderCompilerThreadsKHR(2); check_max_shader_compiler_threads(2); piglit_report_result(PIGLIT_PASS); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; }