/* * Copyright © 2018 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ static const struct astc_fmt { /** The GLenum for the ASTC format. */ GLenum fmt; /** The block width. */ int bw; /** The block height. */ int bh; /** The number of bytes per block. */ int bb; } formats[] = { {GL_COMPRESSED_RGBA_ASTC_4x4_KHR , 4, 4, 16}, {GL_COMPRESSED_RGBA_ASTC_5x4_KHR , 5, 4, 16}, {GL_COMPRESSED_RGBA_ASTC_5x5_KHR , 5, 5, 16}, {GL_COMPRESSED_RGBA_ASTC_6x5_KHR , 6, 5, 16}, {GL_COMPRESSED_RGBA_ASTC_6x6_KHR , 6, 6, 16}, {GL_COMPRESSED_RGBA_ASTC_8x5_KHR , 8, 5, 16}, {GL_COMPRESSED_RGBA_ASTC_8x6_KHR , 8, 6, 16}, {GL_COMPRESSED_RGBA_ASTC_8x8_KHR , 8, 8, 16}, {GL_COMPRESSED_RGBA_ASTC_10x5_KHR , 10, 5, 16}, {GL_COMPRESSED_RGBA_ASTC_10x6_KHR , 10, 6, 16}, {GL_COMPRESSED_RGBA_ASTC_10x8_KHR , 10, 8, 16}, {GL_COMPRESSED_RGBA_ASTC_10x10_KHR , 10, 10, 16}, {GL_COMPRESSED_RGBA_ASTC_12x10_KHR , 12, 10, 16}, {GL_COMPRESSED_RGBA_ASTC_12x12_KHR , 12, 12, 16}, {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR , 4, 4, 16}, {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR , 5, 4, 16}, {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR , 5, 5, 16}, {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR , 6, 5, 16}, {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR , 6, 6, 16}, {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR , 8, 5, 16}, {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR , 8, 6, 16}, {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR , 8, 8, 16}, {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR , 10, 5, 16}, {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR , 10, 6, 16}, {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR , 10, 8, 16}, {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 10, 10, 16}, {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, 12, 10, 16}, {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, 12, 12, 16} };