/* * Copyright 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file * \brief Test texturing from an ASTC miptree of a real image. * * This is an adaptation of the khr_texture_compression_astc-miptree test. * * This test draws miplevels of the compressed textures in a 2D array * according to the MIPLAYOUT_BELOW organization scheme. Each miplevel of * both images are compared for equality after each level is drawn. */ #include "piglit-util-gl.h" #include "piglit_ktx.h" #define num_levels 8 #define level0_width 160 #define level0_height 106 #define num_vertices 4 static GLuint prog; static struct piglit_gl_test_config *piglit_config; enum piglit_result test_miptrees(void* odd); PIGLIT_GL_TEST_CONFIG_BEGIN piglit_config = &config; config.supports_gl_compat_version = 11; config.supports_gl_es_version = 31; config.window_width = 2 * level0_width; config.window_height = level0_height + (level0_height >> 1); config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; static bool is_odd[2] = {true, false}; config.subtests = (struct piglit_subtest[]) { { "5x5 Block Dim", "odd", test_miptrees, &is_odd[0] }, { "12x12 Block Dim", "even", test_miptrees, &is_odd[1] }, {NULL}, }; PIGLIT_GL_TEST_CONFIG_END /** * The \a filename is relative to the current test's source directory. * * A new texture is created and returned in \a tex_name. */ static void load_texture(const char *dir1, const char *dir2, const char *filename, GLuint *tex_name) { struct piglit_ktx *ktx; const struct piglit_ktx_info *info; char filepath[4096]; bool ok = true; piglit_join_paths(filepath, sizeof(filepath), 7, piglit_source_dir(), "tests", "spec", "khr_texture_compression_astc", dir1, dir2, filename); ktx = piglit_ktx_read_file(filepath); if (ktx == NULL) piglit_report_result(PIGLIT_FAIL); info = piglit_ktx_get_info(ktx); assert(info->num_miplevels == num_levels); assert((info->target == GL_TEXTURE_2D_ARRAY) || (info->target == GL_TEXTURE_2D)); assert(info->pixel_width == level0_width); assert(info->pixel_height== level0_height); *tex_name = 0; ok = piglit_ktx_load_texture(ktx, tex_name, NULL); if (!ok) piglit_report_result(PIGLIT_FAIL); piglit_ktx_destroy(ktx); } /** Compares the compresseed texture against the decompressed texture */ bool draw_compare_levels(GLint index, GLint level_pixel_size_loc, GLint pixel_offset_loc, GLuint compressed_tex) { unsigned y = 0; unsigned x = 0; bool pass = true; int level = 0; glBindTexture(GL_TEXTURE_2D_ARRAY, compressed_tex); for (; level < num_levels; ++level) { int w = level0_width >> level; int h = level0_height >> level; glUniform2f(level_pixel_size_loc, (float) w, (float) h); /* Draw miplevel of compressed texture 1. */ glUniform2f(pixel_offset_loc, x, y); glUniform1i(index, 0); glDrawArrays(GL_TRIANGLE_FAN, 0, num_vertices); /* Draw miplevel of compressed texture 2. */ glUniform2f(pixel_offset_loc, level0_width + x, y); glUniform1i(index, 1); glDrawArrays(GL_TRIANGLE_FAN, 0, num_vertices); if (pass) { pass = piglit_probe_rects_equal(x, y, level0_width + x, y, w, h, GL_RGBA); if (!pass) piglit_loge("Miplevel %d", level); } /* Update the next miplevel arrangement */ if (level == 1) x += w; else y += h; } piglit_present_results(); return pass; } enum piglit_result test_miptrees(void* odd) { int subtest = 0; int block_dims = *(bool*)odd; /* Texture objects. */ GLuint compressed_tex; static const char * tests[3] = {"hdr", "ldrs", "ldrl"}; static const char * block_dim_str[2] = {"12x12", "5x5"}; GLint pixel_offset_loc = glGetUniformLocation(prog, "pixel_offset"); GLint level_pixel_size_loc = glGetUniformLocation(prog, "level_pixel_size"); GLint index = glGetUniformLocation(prog, "index"); /* Generate filename for compressed texture */ char cur_file[50]; snprintf(cur_file, sizeof(cur_file), "array/waffles-%s.ktx", block_dim_str[block_dims]); /* Test each submode */ for (; subtest < ARRAY_SIZE(tests); ++subtest) { /* Load texture for current submode and block size */ load_texture("compressed/2D", tests[subtest], cur_file, &compressed_tex); /* Draw and compare each level of the two textures */ glClear(GL_COLOR_BUFFER_BIT); if (!draw_compare_levels(index, level_pixel_size_loc, pixel_offset_loc, compressed_tex)) { piglit_loge("Mode %s Block %s.", tests[subtest], block_dim_str[block_dims]); return PIGLIT_FAIL; } } return PIGLIT_PASS; } void piglit_init(int argc, char **argv) { static const char vs_source[] = "#version 300 es\n" "\n" "uniform vec2 window_pixel_size;\n" "uniform vec2 level_pixel_size;\n" "uniform vec2 pixel_offset;\n" "\n" "// vertex is some corner of the unit square [0,1]^2 \n" "in vec2 vertex;\n" "out vec2 tex_coord;\n" "\n" "void main()\n" "{\n" " vec2 pos = vertex;\n" " pos *= level_pixel_size;\n" " pos += pixel_offset;\n" " pos /= 0.5 * window_pixel_size;\n" " pos -= vec2(1, 1);\n" " gl_Position = vec4(pos.xy, 0.0, 1.0);\n" "\n" " tex_coord = vertex;\n" "}\n"; static const char fs_source[] = "#version 300 es\n" "precision highp float;\n" "\n" "uniform highp sampler2DArray tex;\n" "uniform int index;\n" "in vec2 tex_coord;\n" "out vec4 fragment_color;\n" "\n" "void main()\n" "{\n" " vec4 t = texture(tex, vec3(tex_coord.x, tex_coord.y, index));\n" " fragment_color = vec4(t.rgb, 1.0);\n" "}\n"; /* Vertices to draw a square triangle strip. */ static const GLfloat vertices[2 * num_vertices] = { 0, 0, 1, 0, 1, 1, 0, 1, }; GLint vertex_loc; GLuint vertex_buf; GLuint vao; piglit_require_extension("GL_KHR_texture_compression_astc_ldr"); if (!piglit_is_gles()) piglit_require_extension("GL_ARB_ES3_compatibility"); glClearColor(0.9098, 0.8314, 0.7843, 1.0); glViewport(0, 0, piglit_width, piglit_height); glGenBuffers(1, &vertex_buf); glBindBuffer(GL_ARRAY_BUFFER, vertex_buf); glGenVertexArrays(1, &vao); glBindVertexArray(vao); prog = piglit_build_simple_program(vs_source, fs_source); glReleaseShaderCompiler(); glUseProgram(prog); vertex_loc = glGetAttribLocation(prog, "vertex"); glEnableVertexAttribArray(vertex_loc); glVertexAttribPointer(vertex_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glUniform1i(glGetUniformLocation(prog, "tex"), 0); glUniform2f(glGetUniformLocation(prog, "window_pixel_size"), piglit_width, piglit_height); } enum piglit_result piglit_display(void) { return piglit_run_selected_subtests(piglit_config->subtests, piglit_config->selected_subtests, piglit_config->num_selected_subtests, PIGLIT_SKIP); }