/* * Copyright 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file * \brief Test texturing from an ASTC miptree of a real image. * * The files under compressed/SLICED3D/{hdr, ldrl, ldrs} contain full miptrees, * in the GL_*_ASTC_* formats, of a sliced 3D texture of waffles and fruit [1]. * The base level size was shrunken to 160x106 pixels and used to create a sliced * 3D texture with depth=8. * The files under the decompressed/SLICED3D/{hdr, ldrl, ldrs} directory contain * the same miptree in GL_RGBA format. Each miplevel was obtained by decompressing * the corresponding ASTC texture with astcenc [2]. * * This test draws miplevels of the compressed textures in a space-efficient * manner. It does the same when drawing the decompressed texture on the right. * Each miplevel of both images are compared for equality after being drawn. * * [1] The reference image is located at: * http://people.freedesktop.org/~chadversary/permalink/2012-07-09/1574cff2-d091-4421-a3cf-b56c7943d060.jpg. * [2] astcenc is the reference ASTC compression tool, available at: * http://malideveloper.arm.com/develop-for-mali/tools/software-tools/astc-evaluation-codec/. */ #include "piglit-util-gl.h" #include "piglit_ktx.h" #define NUM_LEVELS 3 #define LEVEL0_WIDTH 160 #define LEVEL0_HEIGHT 106 #define LEVEL0_DEPTH 8 #define NUM_VERTICES 4 static GLuint prog; static struct piglit_gl_test_config *piglit_config; enum test_type { TEST_TYPE_HDR, TEST_TYPE_LDR, TEST_TYPE_SRGB, TEST_TYPE_SRGB_FP, }; enum piglit_result test_miptrees(void* input_type); static enum test_type ldr_test = TEST_TYPE_LDR; static enum test_type hdr_test = TEST_TYPE_HDR; static enum test_type srgb_test = TEST_TYPE_SRGB; static enum test_type srgb_fp_test = TEST_TYPE_SRGB_FP; static const struct piglit_subtest subtests[] = { { "LDR Profile", "ldr", test_miptrees, &ldr_test, }, { "HDR Profile", "hdr", test_miptrees, &hdr_test, }, { "sRGB decode", "srgb", test_miptrees, &srgb_test, }, { "sRGB decode full precision", "srgb-fp", test_miptrees, &srgb_fp_test, }, {NULL}, }; PIGLIT_GL_TEST_CONFIG_BEGIN piglit_config = &config; config.supports_gl_compat_version = 11; config.supports_gl_es_version = 30; config.window_width = 2 * LEVEL0_WIDTH; config.window_height = LEVEL0_HEIGHT + (LEVEL0_HEIGHT >> 1); config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; config.subtests = subtests; PIGLIT_GL_TEST_CONFIG_END /** * The \a filename is relative to the current test's source directory. * * A new texture is created and returned in \a tex_name. */ static void load_texture(const char *dir1, const char *dir2, const char *block_dim_str, GLuint *tex_name) { struct piglit_ktx *ktx; const struct piglit_ktx_info *info; char filepath[4096]; char cur_file[20]; bool ok = true; /* Generate filename for compressed texture */ snprintf(cur_file, sizeof(cur_file), "waffles-%s.ktx", block_dim_str); piglit_join_paths(filepath, sizeof(filepath), 7, piglit_source_dir(), "tests", "spec", "khr_texture_compression_astc", dir1, dir2, cur_file); ktx = piglit_ktx_read_file(filepath); if (ktx == NULL) piglit_report_result(PIGLIT_FAIL); info = piglit_ktx_get_info(ktx); assert(info->num_miplevels == NUM_LEVELS); assert(info->target == GL_TEXTURE_3D); assert(info->pixel_width == LEVEL0_WIDTH); assert(info->pixel_height == LEVEL0_HEIGHT); assert(info->pixel_depth == LEVEL0_DEPTH); *tex_name = 0; ok = piglit_ktx_load_texture(ktx, tex_name, NULL); if (!ok) piglit_report_result(PIGLIT_FAIL); piglit_ktx_destroy(ktx); } /** Compares the compressed texture against the decompressed texture */ bool draw_compare_levels(bool check_error, GLint level_pixel_size_loc, GLint pixel_offset_loc, GLint slice_loc, GLint depth_loc, GLint slice, GLuint compressed_tex, GLuint decompressed_tex) { /* Fully-saturated magenta */ static const float error_color[4] = {1.0, 0.0, 1.0, 1.0}; unsigned y = 0; unsigned x = 0; bool result = true; int level = 0; for (; level < NUM_LEVELS; ++level) { int w = LEVEL0_WIDTH >> level; int h = LEVEL0_HEIGHT >> level; int d = LEVEL0_DEPTH >> level; bool pass = true; glUniform2f(level_pixel_size_loc, (float) w, (float) h); glUniform1f(slice_loc, slice); glUniform1f(depth_loc, d); /* Draw miplevel of compressed texture. */ glBindTexture(GL_TEXTURE_3D, compressed_tex); glUniform2f(pixel_offset_loc, x, y); glDrawArrays(GL_TRIANGLE_FAN, 0, NUM_VERTICES); /* Check the textures (or error-colors) for equivalence. */ if (check_error) { pass = piglit_probe_rect_rgba(x, y, w, h, error_color); } else { /* Draw miplevel of decompressed texture. */ glBindTexture(GL_TEXTURE_3D, decompressed_tex); glUniform2f(pixel_offset_loc, LEVEL0_WIDTH + x, y); glDrawArrays(GL_TRIANGLE_FAN, 0, NUM_VERTICES); pass = piglit_probe_rects_equal(x, y, LEVEL0_WIDTH + x, y, w, h, GL_RGBA); } if (!pass) { piglit_loge("Slice: %d, Miplevel: %d", slice, level); result = false; } /* Update the next miplevel arrangement */ if (level == 1) x += w; else y += h; } piglit_present_results(); return result; } enum piglit_result test_miptrees(void* input_type) { GLint slice_loc, depth_loc, pixel_offset_loc, level_pixel_size_loc; const enum test_type subtest = *(enum test_type*) input_type; const bool is_srgb_test = subtest == TEST_TYPE_SRGB; const bool is_hdr_test = subtest == TEST_TYPE_HDR; static const char * tests[4] = {"hdr", "ldrl", "ldrs", "ldrs"}; static const char * block_dim_str[14] = { "4x4", "5x4", "5x5", "6x5", "6x6", "8x5", "8x6", "8x8", "10x5", "10x6", "10x8", "10x10", "12x10", "12x12" }; piglit_require_extension("GL_KHR_texture_compression_astc_ldr"); pixel_offset_loc = glGetUniformLocation(prog, "pixel_offset"); level_pixel_size_loc = glGetUniformLocation(prog, "level_pixel_size"); slice_loc = glGetUniformLocation(prog, "slice"); depth_loc = glGetUniformLocation(prog, "depth"); /* Check for error color if an LDR-only sys reading an HDR * texture. No need to draw a reference mipmap in this case. */ const bool has_hdr = piglit_is_extension_supported( "GL_KHR_texture_compression_astc_hdr"); const bool check_error = is_hdr_test && !has_hdr; int slice, block_dims = 0; if (!has_hdr) piglit_require_extension( "GL_KHR_texture_compression_astc_sliced_3d"); if (is_srgb_test) /* Loosen up the tolerence for sRGB tests. This will allow testing * sRGB formats which have known precision issues in void extent * blocks. See khronos bug#11294 for details. */ piglit_set_tolerance_for_bits(7, 7, 7, 7); else piglit_set_tolerance_for_bits(8, 8, 8, 8); for ( ; block_dims < ARRAY_SIZE(block_dim_str); block_dims++) { /* Texture objects. */ GLuint tex_compressed = 0; GLuint tex_decompressed = 0; /* Load texture for current submode and block size */ load_texture("compressed/SLICED3D", tests[subtest], block_dim_str[block_dims], &tex_compressed); if (!check_error) { load_texture("decompressed/SLICED3D", tests[subtest], block_dim_str[block_dims], &tex_decompressed); } for (slice = 0 ; slice < LEVEL0_DEPTH; slice++) { /* Draw and compare each level of the two textures */ glClear(GL_COLOR_BUFFER_BIT); if (!draw_compare_levels(check_error, level_pixel_size_loc, pixel_offset_loc, slice_loc, depth_loc, slice, tex_compressed, tex_decompressed)) { piglit_loge("Mode: %s Block: %s.", tests[subtest], block_dim_str[block_dims]); return PIGLIT_FAIL; } } /* Delete bound textures */ glDeleteTextures(1, &tex_compressed); if (!check_error) glDeleteTextures(1, &tex_decompressed); } return PIGLIT_PASS; } void piglit_init(int argc, char **argv) { static const char vs_source[] = "#version 300 es\n" "\n" "uniform vec2 window_pixel_size;\n" "uniform vec2 level_pixel_size;\n" "uniform vec2 pixel_offset;\n" "\n" "// vertex is some corner of the unit square [0,1]^2 \n" "in vec2 vertex;\n" "out vec2 tex_coord;\n" "\n" "void main()\n" "{\n" " vec2 pos = vertex;\n" " pos *= level_pixel_size;\n" " pos += pixel_offset;\n" " pos /= 0.5 * window_pixel_size;\n" " pos -= vec2(1, 1);\n" " gl_Position = vec4(pos.xy, 0.0, 1.0);\n" "\n" " tex_coord = vertex;\n" "}\n"; static const char fs_source[] = "#version 300 es\n" "precision highp float;\n" "\n" "uniform highp sampler3D tex;\n" "uniform float slice;\n" "uniform float depth;\n" "in vec2 tex_coord;\n" "out vec4 fragment_color;\n" "\n" "void main()\n" "{\n" " vec4 t = texture(tex, vec3(tex_coord.x, tex_coord.y,\n" " slice / (depth - 1.0)));\n" " fragment_color = vec4(t.rgb, 1.0);\n" "}\n"; /* Vertices to draw a square triangle strip. */ static const GLfloat vertices[2 * NUM_VERTICES] = { 0, 0, 1, 0, 1, 1, 0, 1, }; GLint vertex_loc; GLuint vertex_buf; GLuint vao; if (!piglit_is_gles()) piglit_require_extension("GL_ARB_ES3_compatibility"); glClearColor(0.9098, 0.8314, 0.7843, 1.0); glViewport(0, 0, piglit_width, piglit_height); glGenBuffers(1, &vertex_buf); glBindBuffer(GL_ARRAY_BUFFER, vertex_buf); glGenVertexArrays(1, &vao); glBindVertexArray(vao); prog = piglit_build_simple_program(vs_source, fs_source); glReleaseShaderCompiler(); glUseProgram(prog); vertex_loc = glGetAttribLocation(prog, "vertex"); glEnableVertexAttribArray(vertex_loc); glVertexAttribPointer(vertex_loc, 2, GL_FLOAT, GL_FALSE, 0, NULL); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glUniform1i(glGetUniformLocation(prog, "tex"), 0); glUniform2f(glGetUniformLocation(prog, "window_pixel_size"), piglit_width, piglit_height); } enum piglit_result piglit_display(void) { return piglit_run_selected_subtests(piglit_config->subtests, piglit_config->selected_subtests, piglit_config->num_selected_subtests, PIGLIT_SKIP); }