/* * Copyright © 2011 Intel Corporation * Copyright © 2011 Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl.h" /** * @file blitframebuffer.c * * Tests that conditional rendering also affects glBlitFramebuffer(). * * It is clarified on page 679 of OpenGL 4.4 spec: * "Added BlitFramebuffer to commands affected by conditional rendering in * section 10.10 (Bug 9562)." */ PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END static void fill_tex(int level, int w, int h, const GLfloat *color) { GLfloat *data; int i; data = malloc(w * h * 4 * sizeof(GLfloat)); for (i = 0; i < 4 * w * h; i += 4) { data[i + 0] = color[0]; data[i + 1] = color[1]; data[i + 2] = color[2]; data[i + 3] = color[3]; } glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0, GL_RGBA, GL_FLOAT, data); free(data); } static void blit_window_to_tex(GLuint tex, int w, int h) { GLuint fb; glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fb); glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0); assert(glCheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT); glBlitFramebufferEXT(0, h, w, 2 * h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); glDeleteFramebuffersEXT(1, &fb); } enum piglit_result piglit_display(void) { bool pass = true; float green[4] = {0.0, 1.0, 0.0, 0.0}; GLuint q, texture; glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); /* Draw bottom half of window to green. */ glColor4fv(green); piglit_draw_rect(-1, -1, 2, 1); glColor4f(1, 1, 1, 1); /* Set up a green texture. */ glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); fill_tex(0, piglit_width, piglit_height / 2, green); glGenQueries(1, &q); /* Generate query fail. */ glBeginQuery(GL_SAMPLES_PASSED, q); glEndQuery(GL_SAMPLES_PASSED); /* BlitFramebuffer() should be affected by conditional rendering. */ glBeginConditionalRenderNV(q, GL_QUERY_WAIT_NV); /* Blit top half of the window to texture. */ blit_window_to_tex(texture, piglit_width, piglit_height / 2); glEndConditionalRenderNV(); /* Draw the texture to top half of the window. */ glEnable(GL_TEXTURE_2D); piglit_draw_rect_tex(-1, 0, 2, 1, 0, 0, 1, 1); glDisable(GL_TEXTURE_2D); pass = piglit_probe_rect_rgba(0, piglit_width / 2, piglit_width, piglit_height / 2, green); piglit_present_results(); glDeleteQueries(1, &q); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_gl_version(20); piglit_require_extension("GL_NV_conditional_render"); piglit_require_extension("GL_EXT_framebuffer_object"); piglit_require_extension("GL_EXT_framebuffer_blit"); }