/* Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file simple-draw.c * Simple rendering tests of GL_NV_fog_distance */ #include "piglit-util-gl.h" #include "minmax-test.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; PIGLIT_GL_TEST_CONFIG_END static GLenum distance_mode = GL_EYE_RADIAL_NV; enum piglit_result piglit_display(void) { static const float fog_color[4] = { 0.0, 1.0, 0.0, 1.0 }; static const float draw_color[4] = { 1.0, 0.0, 0.0, 1.0 }; static const float mix_color[4] = { 0.5, 0.5, 0.0, 1.0 }; bool pass = true; glViewport(0, 0, piglit_width, piglit_height); /* Pick a Z value for the mesh. Select fog start and stop distances * such that the middle of the window (the closest point) will have * zero fog and the corners (the farthest points) will have full fog. */ float z = 0.5; float fog_start; float fog_end; switch (distance_mode) { case GL_EYE_RADIAL_NV: fog_start = z; fog_end = sqrt(1.0 + 1.0 + (z * z)); break; case GL_EYE_PLANE: fog_start = 0.0; fog_end = 1.0; break; case GL_EYE_PLANE_ABSOLUTE_NV: /* For eye-plane absolute, set Z such that the eye-plane * distance is negative. */ z = -0.5; fog_start = 0.0; fog_end = 1.0; break; default: assert(!"Impossible distance mode."); } glFogi(GL_FOG_DISTANCE_MODE_NV, distance_mode); glFogf(GL_FOG_START, fog_start); glFogf(GL_FOG_END, fog_end); glFogfv(GL_FOG_COLOR, fog_color); const unsigned n = MAX2(2, (piglit_width + 1) / 2); const unsigned m = MAX2(2, (piglit_height + 1) / 2); const float height = 2.0 / (m - 1); const float width = 2.0 / (n - 1); glColor3fv(draw_color); for (unsigned i = 0; i < m; i++) { const float y = i * height - 1.0; for (unsigned j = 0; j < n; j++) { const float x = j * width - 1.0; piglit_draw_rect_z(z, x, y, width, height); } } pass = piglit_check_gl_error(GL_NO_ERROR) && pass; switch (distance_mode) { case GL_EYE_RADIAL_NV: pass = piglit_probe_pixel_rgb(0, 0, fog_color) && pass; pass = piglit_probe_pixel_rgb(piglit_width / 2, piglit_height / 2, draw_color) && pass; break; case GL_EYE_PLANE: case GL_EYE_PLANE_ABSOLUTE_NV: pass = piglit_probe_pixel_rgb(0, 0, mix_color) && pass; pass = piglit_probe_pixel_rgb(piglit_width / 2, piglit_height / 2, mix_color) && pass; break; default: assert(!"Impossible distance mode."); } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { static const struct { const char *name; GLenum mode; } modes[] = { { "radial", GL_EYE_RADIAL_NV }, { "eye-plane", GL_EYE_PLANE }, { "eye-plane-absolute", GL_EYE_PLANE_ABSOLUTE_NV } }; piglit_require_extension("GL_NV_fog_distance"); piglit_require_extension("GL_EXT_fog_coord"); piglit_require_extension("GL_ARB_vertex_buffer_object"); if (argc > 1) { unsigned i; for (i = 0; i < ARRAY_SIZE(modes); i++) { if (strcmp(modes[i].name, argv[1]) == 0) { distance_mode = modes[i].mode; break; } } if (i == ARRAY_SIZE(modes)) { printf("Unknown distance mode \"%s\".\n", argv[1]); piglit_report_result(PIGLIT_FAIL); } } glEnable(GL_FOG); glFogi(GL_FOG_MODE, GL_LINEAR); glFogi(GL_FOG_COORD_SRC, GL_FRAGMENT_DEPTH); }