/* * Copyright © 2011 Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * */ /** @file blending-in-shader.c * * Test programmable blending with GL_NV_texture_barrier. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; PIGLIT_GL_TEST_CONFIG_END static GLuint tex, fbo, prog, texloc; static float tex_data[16*16*4], res_data[16*16*4]; static const char *fstext = { "uniform sampler2D fb;" "void main() {" " gl_FragColor = sqrt(texture2D(fb, gl_FragCoord.xy / 16.0));" "}" }; #define PASSES 3 enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; int i; glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 16, 0, GL_RGBA, GL_FLOAT, tex_data); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); glViewport(0, 0, 16, 16); glUseProgram(prog); glUniform1i(texloc, 0); for (i = 0; i < PASSES; i++) { if (i != 0) glTextureBarrierNV(); piglit_draw_rect_tex(-1, -1, 2, 2, 0, 0, 1, 1); } pass = piglit_probe_image_rgba(0, 0, 16, 16, res_data); glUseProgram(0); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo); glViewport(0, 0, piglit_width, piglit_height); piglit_draw_rect_tex(-1, -1, 2, 2, 0, 0, 1, 1); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { unsigned int i, j; piglit_require_extension("GL_EXT_framebuffer_object"); piglit_require_extension("GL_NV_texture_barrier"); piglit_require_GLSL(); srand(0); for (i = 0; i < 16 * 16 * 4; ++i) { tex_data[i] = (rand() % 256) / 255.f; res_data[i] = tex_data[i]; for (j = 0; j < PASSES; j++) res_data[i] = sqrt(res_data[i]); } glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 16, 0, GL_RGBA, GL_FLOAT, NULL); glGenFramebuffersEXT(1, &fbo); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); assert(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT); prog = piglit_build_simple_program(NULL, fstext); texloc = glGetUniformLocation(prog, "fb"); }