/* Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * */ /* Tests OES_draw_elements_base_vertex functionality by drawing a checkerboard * of quads using different base vertices using the same vertex and * index buffers and instancing */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_es_version = 30; config.window_width = 300; config.window_height = 300; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END #define NUM_QUADS 10 const GLfloat inc_amount = 2.0 / NUM_QUADS; const int window_width = 300; const int window_height = 300; const char *vs_source = { "#version 300 es\n" "in vec2 vertex;\n" "in float xOffsetPerInstance;\n" "void main() {\n" " vec2 p = vertex;\n" " p.y -= 1.0 * float(gl_InstanceID);\n" " p.x += xOffsetPerInstance * float(gl_InstanceID);\n" " gl_Position = vec4(p, 0, 1);\n" "}\n" }; const char *fs_source = { "#version 300 es\n" "out highp vec4 ocol;\n" "void main() {\n" " ocol = vec4(1, 1, 1, 1);\n" "}\n" }; static GLushort indices[] = { 0, 1, 2, 1, 2, 3 }; static GLsizei indices_size = sizeof(indices); static GLuint vao; static GLuint vertexBuffer; static GLuint indexBuffer; void piglit_init(int argc, char **argv) { piglit_require_extension("GL_OES_draw_elements_base_vertex"); GLuint program; GLuint vertex_index; GLuint xoffset_index; GLfloat* vertices = malloc(4 * 2 * NUM_QUADS * sizeof(GLfloat)); GLsizei vertices_size = 4 * 2 * NUM_QUADS * sizeof(GLfloat); // Generate a checkerboard pattern // |x x x x x | // | x x x x x| int i; for (i = 0; i < NUM_QUADS; ++i) { GLfloat xoffset, yoffset; GLfloat x[4], y[4]; xoffset = inc_amount * i - 1.0; yoffset = 1.0; // Top-left x[0] = xoffset; y[0] = yoffset; // Top-right x[1] = xoffset + inc_amount / 2.0; y[1] = yoffset; // Bottom-left x[2] = xoffset; y[2] = yoffset - 1.0; // Bottom-right x[3] = xoffset + inc_amount / 2.0; y[3] = yoffset - 1.0; vertices[i * 8 + 0] = x[0]; vertices[i * 8 + 1] = y[0]; vertices[i * 8 + 2] = x[1]; vertices[i * 8 + 3] = y[1]; vertices[i * 8 + 4] = x[2]; vertices[i * 8 + 5] = y[2]; vertices[i * 8 + 6] = x[3]; vertices[i * 8 + 7] = y[3]; } /* Create program */ program = piglit_build_simple_program(vs_source, fs_source); glUseProgram(program); /* Gen vertex array buffer */ glGenBuffers(1, &vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glBufferData(GL_ARRAY_BUFFER, vertices_size, vertices, GL_STATIC_DRAW); /* Gen indices array buffer */ glGenBuffers(1, &indexBuffer); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices_size, indices, GL_STATIC_DRAW); /* Gen VAO */ glGenVertexArrays(1, &vao); glBindVertexArray(vao); xoffset_index = glGetAttribLocation(program, "xOffsetPerInstance"); glVertexAttrib1f(xoffset_index, inc_amount / 2.0); /* Retrieve indices from vs */ vertex_index = glGetAttribLocation(program, "vertex"); /* Enable vertex attrib array */ glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glEnableVertexAttribArray(vertex_index); glVertexAttribPointer(vertex_index, 2, GL_FLOAT, GL_FALSE, 0, 0); } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; float white[] = {1.0, 1.0, 1.0, 1.0}; int i; glClear(GL_COLOR_BUFFER_BIT); glBindVertexArray(vao); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); for (i = 0; i < NUM_QUADS; ++i) glDrawElementsInstancedBaseVertexOES(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, NULL, 2, i * 4); for (i = 0; i < (NUM_QUADS * 2); ++i) { GLfloat xoffset[2], yoffset[2]; xoffset[0] = inc_amount * i / 4.0 * window_width; xoffset[1] = inc_amount * (i + 1) / 4.0 * window_width; yoffset[0] = (i % 2 ? 0.0 : 0.5) * window_height; yoffset[1] = yoffset[0] + window_height / 2; pass = piglit_probe_rect_rgba(xoffset[0], yoffset[0], xoffset[1] - xoffset[0], yoffset[1] - yoffset[0], white) && pass; } piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }