/* Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_es_version = 30; config.window_width = 200; config.window_height = 200; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END const char *vs_source = { "#version 300 es\n" "in vec2 vertex;\n" "void main() {\n" " gl_Position = vec4(vertex.xy, 0, 1);\n" "}\n" }; const char *fs_source = { "#version 300 es\n" "out highp vec4 ocol;\n" "void main() {\n" " ocol = vec4(0, 1, 0, 1);\n" "}\n" }; static GLuint vao; static GLuint vertexBuffer; static GLuint indexBuffer; /* sets of two (x,y) */ static GLfloat vertices[] = { -1.0, 1.0, 1.0, 1.0, -1.0, 0.5, 1.0, 0.5, -1.0, 0.0, 1.0, 0.0, -1.0,-0.5, 1.0,-0.5, -1.0,-1.0, 1.0,-1.0 }; static GLsizei vertices_size = sizeof(vertices); static GLushort indices[] = { 0, 1, 2, 1, 2, 3, /* Top Quad */ 4, 5, 6, 5, 6, 7, /* Bot Quad */ }; static GLsizei indices_size = sizeof(indices); void piglit_init(int argc, char **argv) { GLuint program; GLuint vertex_index; piglit_require_extension("GL_OES_draw_elements_base_vertex"); /* Create program */ program = piglit_build_simple_program(vs_source, fs_source); glUseProgram(program); /* Gen vertex array buffer */ glGenBuffers(1, &vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glBufferData(GL_ARRAY_BUFFER, vertices_size, vertices, GL_STATIC_DRAW); /* Gen indices array buffer */ glGenBuffers(1, &indexBuffer); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices_size, indices, GL_STATIC_DRAW); /* Gen VAO */ glGenVertexArrays(1, &vao); glBindVertexArray(vao); /* Retrieve indices from vs */ vertex_index = glGetAttribLocation(program, "vertex"); /* Enable vertex attrib array */ glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glEnableVertexAttribArray(vertex_index); glVertexAttribPointer(vertex_index, 2, GL_FLOAT, GL_FALSE, 0, 0); } enum piglit_result piglit_display(void) { bool pass = true; float green[] = {0, 1, 0, 1}; float blue[] = {0, 0, 1, 1}; glClearColor(blue[0], blue[1], blue[2], 1.0); glClear(GL_COLOR_BUFFER_BIT); glBindVertexArray(vao); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); /* Top Quad */ glDrawRangeElementsBaseVertexOES(GL_TRIANGLES, 0, 3, 6, GL_UNSIGNED_SHORT, NULL, 0); /* Bot Quad */ glDrawRangeElementsBaseVertexOES(GL_TRIANGLES, 4, 7, 6, GL_UNSIGNED_SHORT, (GLvoid *)(sizeof(GLushort)*6), 2); /* Check for test pass */ pass = piglit_probe_pixel_rgba(100, 175, green) && pass; pass = piglit_probe_pixel_rgba(100, 125, blue) && pass; pass = piglit_probe_pixel_rgba(100, 75, blue) && pass; pass = piglit_probe_pixel_rgba(100, 25, green) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }