/* Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * */ /** * * (0)-------(1) Set up indices for quad 1 and 3. * | 1 | * (2)-------(3) Use a basevertex of 2 to shift * | 2 | indices from quad 1 to 2 and * (4)-------(5) from quad 3 to 4 * | 3 | * (6)-------(7) End result 1 and 3 should be * | 4 | blue while 2 and 4 are green. * (8)-------(9) * * * MultiDrawElementsBaseVertex behaves identically to * DrawElementsBaseVertex, except that primcount separate * lists of elements are specified instead. It has the * same effect as: * * for (int i = 0; i < primcount ; i++) * if (count[i] > 0) * DrawElementsBaseVertex(mode, count[i], type, * indices[i], basevertex[i]); * */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_es_version = 20; config.window_width = 200; config.window_height = 200; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END const char *vs_source = { "#version 100\n" "attribute vec2 vertex;\n" "void main() {\n" " gl_Position = vec4(vertex.xy, 0, 1);\n" "}\n" }; const char *fs_source = { "#version 100\n" "void main() {\n" " gl_FragColor = vec4(0, 1, 0, 1);\n" "}\n" }; static GLuint vao; static GLuint vertexBuffer; static GLuint indexBuffer; /* * sets of two (x,y) */ static GLfloat vertices[] = { -1.0, 1.0, 1.0, 1.0, -1.0, 0.5, 1.0, 0.5, -1.0, 0.0, 1.0, 0.0, -1.0,-0.5, 1.0,-0.5, -1.0,-1.0, 1.0,-1.0 }; static GLsizei vertices_size = sizeof(vertices); static GLushort indices[] = { 0, 1, 2, 1, 2, 3, /* top square */ 4, 5, 6, 5, 6, 7, /* bot square */ }; static GLsizei indices_size = sizeof(indices); static const GLvoid * const indices_offset[] = { (GLvoid*) 0, (GLvoid*)(6 * sizeof(GLushort)) }; static GLsizei indices_count[] = { 6, 6 }; static GLint basevertex[] = { 2, 2 }; void piglit_init(int argc, char **argv) { GLuint program; GLuint vertex_index; piglit_require_extension("GL_OES_draw_elements_base_vertex"); piglit_require_extension("GL_EXT_multi_draw_arrays"); /* Create program */ program = piglit_build_simple_program(vs_source, fs_source); glUseProgram(program); /* Gen vertex array buffer */ glGenBuffers(1, &vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glBufferData(GL_ARRAY_BUFFER, vertices_size, vertices, GL_STATIC_DRAW); /* Gen indices array buffer */ glGenBuffers(1, &indexBuffer); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices_size, indices, GL_STATIC_DRAW); /* Gen VAO */ glGenVertexArrays(1, &vao); glBindVertexArray(vao); /* Retrieve indices from vs */ vertex_index = glGetAttribLocation(program, "vertex"); /* Enable vertex attrib array */ glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glEnableVertexAttribArray(vertex_index); glVertexAttribPointer(vertex_index, 2, GL_FLOAT, GL_FALSE, 0, 0); } enum piglit_result piglit_display(void) { bool pass = true; float green[] = {0, 1, 0, 1}; float blue[] = {0, 0, 1, 1}; glClearColor(blue[0], blue[1], blue[2], 1.0); glClear(GL_COLOR_BUFFER_BIT); glBindVertexArray(vao); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); glMultiDrawElementsBaseVertexEXT(GL_TRIANGLES, indices_count, GL_UNSIGNED_SHORT, (GLvoid*)indices_offset, 2, basevertex); /* Check for test pass */ pass = piglit_probe_pixel_rgba(100, 175, blue) && pass; pass = piglit_probe_pixel_rgba(100, 125, green) && pass; pass = piglit_probe_pixel_rgba(100, 75, blue) && pass; pass = piglit_probe_pixel_rgba(100, 25, green) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }